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= '''Zone map''' = [[Image:The_Laboratory_of_Lord_Vyemm.png]] = '''Информация о зоне''' = * Эта зона не имеет истории, подобно [[Spirit of the Lost]] или [[Врата Акхет Акена]]. Есть только одна задача - убить всех именных мобов. С каждого именного моба падает одна эпическая или легендарная вещь. Исключение составляет Лорд Виемм - с него падает две. * С обычных мобов падают непередаваемые эпики - [[Реликтовые вещи]]. * Таймеры: ** 12 часов на случай, если не убивать имен ** 5 дней 20 часов в случае убийства хотя бы одного имени * В эту зону удобно ходить рейдом из 2+ групп ради добычи реликтовых вещей - не убивая имена это можно делать каждый день. Просто убивайте обычных мобов в R1, R2, R3 и R4. Также существует возможность зачистить R5 без убийства именного в R4. Для этого один из игроков должен покинуть рейд и сагрить '''Doomright Vakrizt''', затем надо быстро бежать по направлению к R3, R2. В это время остальной рейд должен быстро пробежать в коридор между R4 и R5. Игрок-смертник, покинувший ранее рейд позже может быть призван заклинателем. = '''Именные мобы''' = == '''The Slavering Alzid''' == '''Расположен:''' R3 '''Уровень:''' 70x4 '''Здоровье:''' 1.2M HP '''Атака:''' Дробящее, Рубящее '''АОЕ:''' * Whirling Talons, Рубящее, ~30s * Stunning Howl * Charm * Страх '''Замечание:''' Убить его довольно легко даже с танком 70 лвл со средней экипировкой (отсутствуют т7 эпики в экипировке). Второй танк должен быть готов к тому, что МТ окажется зачарован. '''+ 2x a Doomwing shackler''' '''Health:''' 45k HP '''Attack:''' Рубящее, Психика, Болезнь, ненадолго вешают страх на танка '''Note:''' Recommended to use bruiser tanks with closed mind ability. == '''Doomright Vakrizt''' == '''Location:''' R4 '''Level:''' 68x4 - 70x4 '''Health:''' 820k HP '''Attack:''' Crush, Slash '''Особенность:''' Вызывает пертов, которые бьют АОЕ: Incinerating Fires of Doom '''Замечание:''' * Прежде чем пуллить имя, необходимо зачистить всю комнату. В противном случае придется сражаться с пятью группами разом :) * Сначала необходимо убить адов. * Пожалуй, это самый легкий моб в зоне. '''+ 2x a Doomwing reaver''' '''Health:''' ??k HP '''Attack:''' Crush, Slash '''Specials:''' Barrage == '''Pardas Predd''' == '''Location:''' R5 '''Level:''' 71x4 '''Health:''' 860k HP '''Attack:''' Колющее, Жар, Магия '''AOE:''' * Enthralling Flames, жар, ~40s * Firestorm, heat, ~random - on all our fights he played it at the begining and and in the middle of fight. Not enough data to calculate minimal period * Single target magic nuke for about 5-6k dmg on non-magic buffed tank. '''Особенности:''' Вызывает двух '''Ancient Bound Abomination''', находящихся каждый в своей группе (то-есть, это одиночные мобы), когда его здоровье достигает 55%. '''Тактика:''' * Имя ходячее - бродит по комнате. Необходимо начать битву внутри комнаты, иначе имя сорвется, если его вывести в коридор. * Когда имя находится в противоположной от входа части комнаты, рейд заходит в комнату. Танк пуллит имя в углу комнаты. Ударные силы должны находиться в соседнем углу. * Это имя умирает очень быстро, так что почувствовать АОЕ скорее всего не придется. * Главная проблема - это появляющиеся ады. Необходимо перехватывать их очень быстро. * Возможно, имеет смысл отвести адов в противоположный от ударных сил угол. * Добейте имя и только затем переходите к убийству адов. '''Ancient Bound Abomination''' '''Health:''' 160k HP '''Attack:''' Crush, Slash '''Specials:''' Barrage == '''Doom Prophet Kin'vah, Doom Ravager Ru'ystad, Doom Reaver Cheyak''' == '''Location:''' R7 (This room and the area immediatley before it casts a fear spell. Pull to R6 to avoid.) '''Level:''' 71x4 === '''Doom Prophet Kin'vah''' === '''Health:''' 370k HP '''Attack:''' Crush, Divine '''AOE:''' Vengeful Terror, divine === '''Doom Ravager Ru'ystad''' === '''Health:''' 340k HP '''Attack:''' Slash, Cold, Heat '''Note:''' The highest DPS out of these three. This mob mem wipes frequently. === '''Doom Reaver Cheyak''' === '''Health:''' 750k HP '''Attack:''' Crush, Mental '''AOE:''' Stunning Howl, mental, ~60s '''Strategy''' * We are using two tanks - one tanks nasty brigand Doom Ravager Ru'ystad and one tanks other two. * Kill Doom Ravager Ru'ystad first than other two nameds. * Another option is to use a Plane Shifted, Bolstered, Vehement Gem'ed Tellurian to pull the encounter. He'll eat most of the nasty stuff right off the top enabling one tank to hold the entire encounter. As always, kill the Ravager first. == '''The Uncaged Alzid''' == '''Location:''' R9 '''Level:''' 72x4 '''Health:''' 1.2M HP '''Attack:''' Crush, Magic '''AOE:''' * Uncaged Stomp, crush, ~33 * Strike of Massive, crush,~26 * Primal Fear, fear, ~60s '''Specials:''' Randomly summons one add that will split in two if not killed - '''mutagenic disgorgant''' '''Note:''' He spawns in the center of room when whole room is cleared. '''Strategy:''' Use two tanks: One to hold Alzid, the other to grab the mutagenic disgorgants when they spawn. Have all the dps assist the off-tank and immediatly kill the mutagenic disgorgant otherwise it will split in two. The adds will continue to split in two indefinatly so you have to take care of them right away. '''+ mutagenic disgorgant''' '''Level:''' 72+++ '''Immune:''' Cold '''Attack:''' heat '''Note:''' Mezzable == ''' Uustalastus Xiterrax ''' == '''Location:''' R11 '''Level:''' 72x4 '''Health:''' 680k HP '''Attack:''' Crush, Mental '''Note:''' * Alternates between Magic and Melee immunities. Starts out immune to Melee, and around 50% will switch to immune to Magic. (Changes seem to be occur every 3-5 minutes.) * It can be pulled to R10 (not a good idea, but doable). * a deathless warden/warlock are mezzable * Encounter adds have an AOE damage + knockback when they are killed. They will knock the MT high up into the air. Good strategy is to have the MT stand on the left side of the room with a small roof overhang so the MT does not go so high. * Kill Adds first '''+ 6x a deathless warden''' (There is a 50/50 mixture of wardens and warlocks, 6 total?) '''Health:''' 20k HP '''Attack:''' Crush, Cold == ''' Doomsworn Zatrakh ''' == '''Location:''' R13 '''Level:''' 73x4 '''Health:''' 1M HP '''Attack:''' Pierce, Crush DOT, ~40s '''AOE:''' Surging Blows, Crush '''Note:''' DOT is arcane type and '''HAS TO''' be cured otherwise it blows on the last tick. '''Strategy:''' * Remove DoT preciously. * Two tanks. One tanks one or both adds while other tanks named. * Position adds away from named to avoid DoT while killing them. * Kill adds first. * Be warned that named has a harm touch like ability that can hit the MT for as much as 12k+. Be ready with secondary tank. '''+ 2x a Doomsworn adept''' '''Attack:''' Slash, Crush, Pierce == ''' The Corsolander ''' == '''Location:''' R14 - entrance to room '''Level:''' 74x4 '''Health:''' 1.5M HP '''Attack:''' Slash, Crush, Heat '''AOE:''' AE physical knockback+stun long range. Can be resisted. '''Special:''' Heat Damage shield, can not be removed, Raising resist does not help '''Strategy:''' * Don't melee - use only ranged weapons/spells/ca. Main tank should still melee and use CA's. * Summoners should use their Mage pets * Useful to have Paladin tank with Amends on high DPS caster * Or use big aggro for MT group (Coercer, Dirge works best) * Make sure that all the healers have essences + heart and lots of mana regen, because it could potentially be a very long fight. == '''Euktrzkai Amdaatk''' == '''Location:''' R14 - small room down the stairs '''Level:''' 74x4 '''Health:''' 800k HP '''Attack:''' Crush, Heat '''AOE:''' Eye of Fire, heat, no timer measured - sometimes he casts it once per fight, sometimes he does not use this ability at all. '''Note:''' Easy job if you've made it this far. == '''Lord Vyemm''' == '''Location:''' R14 - center of room '''Level:''' 74x4 '''Health:''' 1.5M HP '''Attack:''' Slash, Crush, Magic '''AOE:''' * Scream of Chaos, ~30s (around 48s when prolonged by swash/brigand Str 5 achievement), long range, crushing AE + Vertical knockback + Mem wipe. It is possible for mages to stay out of range (about 35m away from mob) so you can enter and leave AE zone. * Tail Lash, rear facing cone, crushing AE, 60s (around 75s when prolonged by swash/brigand Str 5 achievement) * Energy Vortex, Front facing cone, Magic, ~60s (around 75s when prolonged by swash/brigand Str 5 achievement) '''Strategy:''' * It is necesary to kill Lord Vyemm before Alzid Prime because killng nasty dragon first disables Alzid's healing buff and pulling Lord Vyemm alone is much easier than successfully pulling Alzid Prime alone. * Fighting Lord Vyemm only is easy. We use a pet or monk to pull him to the room where Euktrzkai Amdaatk was killed. We left coercer upstairs overlooking the arena. Raid waits in the Euktrzkai Amdaatk room on the stairs leading to upper floor or they are behind the pillar. Pet pulls and carries dragon to MT, then MT tanks Vyemm in the corner on the far side of the room from the arena. Coercer uses Amnesia on Alzid Prime on pull. * All melee raiders should position themselves at Vyemm's side to avoid Tail Lash and Energy Vortex cones. * Energy Vortex has very long range - it is not hard to keep tank alive under this AOE - especially if swashs/brigands do their work and they increase AOE re-cast timers. * Use arcane potion wards to minimalize unintended contact with Energy Vortex on pull and memwipes for all raid. * Very important to get Magic resistance to at least 7k on MT. Energy Vortex hits for 7 - 11k and will outright kill a MT with poor Magic resistance. * The vertical knockback is nasty and pretty much unavoidable. Find a room with low ceiling to fight in, especially important for MT. Euktrzkai Amdaatk's room works well. The more the MT moves, the more the mob moves and with so many AE's the mob needs to be held as still as possible. Be ready to move around as the mob moves. * Lord Vyemm sometimes gets stuck in the ceiling so tank must drag him back out and raid must reposition quickly. '''Another Strategy:''' * The fight can easily be done with one tank tanking both Lord Vyemm and Alzid Prime. Have a Conjuror pet pull with a plane shifted pet from the back right corner of the eyeball room. The pet needs to be sent at Lord Vyemm and left there. Alzid will come in first and the tank needs to get a few taunts off on Alzid and no one else does anything to him other than debuff attack type abilities. When the pet dies Lord Vyemm will come running straight for the Conjuror and the tank needs to get a Rescue off as soon as Vyemm comes through the door way. At this point the tank should be in the front left corner of the room with both Vyemm and Alzid. Everyone needs to stay close to their healers so that when the AE goes off they get group heals. When you go flying in the air you need to stop attack for a few seconds so your tank can get agro back. If you get agro you need to run to the tank so that Vyemm doesn't use his frontal AoE on the raid. Once the tank is in the corner with Alzid Prime and Lord Vyemm you need to do as much DPS as possible on Lord Vyemm and burn him down. * This can easily be done with 5-6 healers and only a semi decently equiped tank. * The key points are to burn him as fast as possible and let the tank get agro back on mem wipe. * This saves a lot of frustration on trying to split the mobs and get Alzid to reset. Once you know what you are doing you can kill them both first pull every time. == '''Alzid Prime''' == '''Location:''' R14 - center of room '''Level:''' 74x4 '''Health:''' 750k HP '''Attack:''' Slash '''AOE:''' Alzid Prime does not have an AOE. '''Strategy:''' If you kill Lord Vyemm before Alzid Prime he is very easy mob. Otherwise he will heal himself like hell and it will be very long fight if you want to kill him first. = '''Trash Mobs''' = * Doomwing Skarize Champion - Barrage + kick/stun * Doomwing Forgewright - AOE Whirling Claw, ~30s & Hammerfist, ~28s * Doomwing Ravager - Debilitate (huge mitig debuff) * Doomwing Firedrake - Kick, Frontal AE * Doomwing Ruiner - Debilitate * Doomwing Endbringer - Debilitate * Quellithulian Researcher - drains power of MT, Stifles MT(the monk ability Silent Palm) * Terror Organ - Single target Knockback on MT [[Image:Sw_vyemm.jpg|Zone cleared by SW 05/2006|center]]
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Лаборатория Лорда Виемма
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