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Форумы Дома Индорил _ Все про Rift _ Патчноты

Автор: iMagus Feb 25 2011, 11:44

Хедстартовые изменения: http://forums.riftgame.com/showthread.php?86184-Beta-to-Head-Start-Patch-Notes-2-24-11

Часть 1
=== FEATURED ===
* Added new UI section for class-specific mechanics (Pacts, Convictions, etc) on Player and Target portraits.
* Added Ancient Wardstones to Scarwood Reach. Activate them all to wake the legendary beast known as Calydon!
* Added button to merchant window to sell all grey loot items in your bags at once.


GENERAL GAMEPLAY
* Removed the +10 Stat racials from all races.
* Racial Abilities now cannot be used in dungeon and raid instances or Warfronts.
* Falling damage no longer has a chance to dismount you.
* Increased Elite and Named Elite experience slightly.
* Decreased minor Rift stage experience slightly.
* Decreased zone event Invasion and Rift stage experience.
* Public Group leaders will now have a button to combine groups if there's a group of similar or larger size nearby.
* Groups now switch to Private Groups when entering Master Looter mode. A warning is shown when changing loot to Master Looter while in a public group. Switching back to a public group while Master Looter is on will reset the looting mode to Group Loot.
* If all group members pass on Group Loot, it goes free-for-all.
* Keep killing snakes! Snakes now cry a little more often, but still not TOO often.
* Discoveries and Bind-On-Pickup status now trigger immediately after purchasing an item from a merchant.
* CoD Mail now expires and returns to sender after three days.
* Mail from 'the system' no longer expires.
* The guild charter name entry now only accepts the characters a-z, single spaces, periods, dashes, and apostrophes.
* Guild Rank names are now covered by the profanity filter.


RIFTS AND INVASIONS
* Rift notoriety factions cap at Honored.
* Rift Expert dailies now award 2500 notoriety, up from 1000.
* Major Rifts will now sometimes award rare sourceshards to silver-ranked participants, instead of just money.
* Zonewide events now award the correct zone currencies for participation.


ASCENDED POWERS
* The powers for upgrading Wardstones, empowering against Invasions, and summoning allies now have individual 5 minute cooldowns, where previously they shared one.
* The above should also resolve a bug where sometimes the cooldowns would be reset when logging in.
* It's now possible to upgrade Neutral Wardstones.


CULT SAGA
* The Saga of the Aelfwar: Guardian cult quest line is now in and available! Go speak with the Tribunal in Sanctum. Must have completed Vision of Danger.
* The Saga of the Endless: The Plot: Quest has been folded into the quest that precedes it - 'The Peacemaker'. So if you abandoned The Plot, you no longer have to worry about getting the disguise again.
* The Saga of the Endless: A Family Affair: The List of Names will now drop for the entire group from the Perdeen Rift.
* The Saga of the Endless: Darkblade's Terror: Should now update consistently.
* The Saga of the Endless: Now with more voiceover!


GUILD PERKS
* Guilds will now gain one passive and one active perk point per guild level.
* Banners: Fixed a number of tooltip errors for Guild Banners.
* The two Guild Perk panes have been renamed to Active and Passive.
* Total Recall - New Perk: Reduces the cooldown on Soul Recall by 5/10 minutes.
* Killing Spree: Now increases critical hit by 3-9% for 6 seconds after killing an enemy player.
* Planar Protection: Now increases Resistances of everyone in the raid by 10-30 and costs 1 Planar Charge.
* Call of the Ascended - New Perk: Currently disabled on Alpha pending further tweaks.
* Blood Thirsty: Now heals 10-30% over 6 seconds after killing another player.
* Cache Finder - New Perk: Increases the gain of expert plaque rewards.
* Foe Hunter: Now increases Favor rewards by 3-9%, passive.
* Rift Extraction: Increases the gain from closing Rifts by 3-9%.
* Boundless Power: Increases the chance of gaining Planar Charges by 10-30%.
* Journeyman: Now gives a 5-15% chance of gaining a second skill point. Passive.
* Lucky Penny: Fixed guild panel text for this perk.
* Removed: Shrewd Negotiator, Favored Student, Faking It, Know Your Enemy, Awakened Power, Camp Banner, Able Bodied, and Gift of the Rifts.



COMBAT
* Over-time effects (HoTs, DoTs) will recalculate their outcome for each tick (hit, crit, block, etc).
* Buffing and Cleansing allies who are in combat will now put you into combat.
* Changing Roles now causes your buffs cast on others in the world to be removed - this addresses some issues where players could buff groups/raids with abilities they then no longer had access to or even a soul equipped for.
* Fixed a number of other exploits that allowed certain spell effects to exist on multiple characters at the same time when they shouldn't be.
* Fixed an issue where certain mobs were immune to abilities that dealt damage and healed - i.e. Life Leech, Soul Purge.
* Critical heals will now show up in the combat log and are a separate type of message from regular combat logged heals.
* Pets in defensive mode will no longer insist on attacking Vespid hives.


SOULS
* Warriors: All aura-type abilities stay on your character through re-logs.
* Warriors: Fixed a bug that caused damage of Airburst, Concussion, and Judgment to be off.
* Buffs with lower values should no longer overwrite buffs with higher values.
* PvP Souls: Break Free no longer removes the Exposed debuff.
* Clerics: Fixed a bug causing some proc heals to consume effects that modify heals.

ARCHMAGE [PvP]
* Phase Shift: Now only removes curable debuffs instead of all debuffs, and the caster is now immune to damage and curable debuff effects while Phase Shift is active.

ARCHON
* Flaring Power: Now obtained at 32 points.
* Burning Purpose: Now obtained at 51 points. Causes your debuffs to deal Fire damage when applied to an enemy, in addition to its current effects.
* Ashen Defense: The debuff portion now increases Physical damage received by 5%.
* Lingering Dust: Now obtained at 44 points.
* Volcanic Bomb: Now obtained at 16 points.
* Flaring Power and Assault Command [Warlord]: These now share stacking - they will overwrite one another but not other buffs, nor be overwritten by other buffs.

ASSASSIN
* Fixed a tooltip bug with Poison Potency's interaction with Saboteur Charges. It now reflects on the Charges' tooltips for their increased damage.
* Fixed a bug where the internal cooldown was not working for weapon poisons.
* Impale: Damage slightly reduced.
* Slip Away: Removed requirement to be out of stealth to use this ability. Fixed so that existing DoT effects will cause stealth to break after Slip Away immunity ends.
* Lethal Poison: Debuff now also increases the critical hit chance of spells against the target.
* Serrated Blades: Causes the target to bleed for 33-100% of your weapon's damage over 6 seconds, down from 60-180%. Now only triggers from melee weapon critical attacks. It no longer triggers from ranged weapon critical attacks or attacks that require 'Any Weapon' and are not considered melee weapon attacks [Bard damage abilities, Saboteur Charges, Bombs, etc.]. Nightblade ranged attacks are considered melee weapon attacks and can trigger Serrated Blades. Serrated Blades itself cannot critically hit.
* Serpent Strike: Damage increased.
* Advanced Flanking: Changed to increase the critical hit chance of Backstab by 3-6%. Increases the critical hit chance of Assassinate, Jagged Strike, and Paralyzing Strike by 25-50%.
* Magnify Pain: Fixed a tooltip error.

BARD
* Resonance: Now increases all party/raid member stats by 1-5%, down from 2-10%.
* Fixed a number of abilities with annoyingly loud sounds.

BEASTMASTER
* Protective Companion: Now has 5 ranks and provides a flat armor amount per rank to surrounding party/raid members, instead of a percentage increase.
* Backhanded Blow: Now a big hit attack that deals extra damage for each Bleed effect on the target.
* Slashing Strike: Fixed bug where this was cleaving too far.
* Enraged Companion: Fixed tooltip to read 5% instead of 10%.
* Pack Mentality: Was set to increase the damage of melee attacks, making it unpredictable in use - has been changed to increase Physical
* Diversion Strike: Damage increased, duration of critical hit buff increased, now only affects the Beastmaster and their pet.
* Tenacious Strike: Renamed Tenacious Wounds, increases the damage of Bleed effects by 3-6%.
* Fight As One: Duration increased to 15 seconds.

BLADEDANCER
* Combat Preparation: No longer requires a spell reagent.
* Double Coup: Fixed a tooltip error. It should indicate that both damage and critical hit chance of Keen Strike is increased by 100%.
* Vivacity: Now also increases damage of all Bladedancer abilities by 5-10%.

CABALIST
* Symbol of the Ancient: Now increases Death damage by 4%, plus an additional 2.4% per point spent in Cabalist above 36.
* Lurking Decay: Should now actually work again.

CHAMPION
* Frenzied Strike, Inescapable Fury: Damage readjusted.
* Titan's Strike: Fixed a bug where the AOE from this ability was not doing proper damage. Base ability damage reduced.
* Intense Training: Now increases Soldier's Bearing to 6-8% instead of 8-14%, and Slayer's Bearing to 18-25% instead of 20-30%.
* Titan's Strength: Now increases Strength by 2-10% instead of 3-15%.
* Grim Satisfaction: Now regains 2 power per second for 1-5 seconds.
* Proper Timing: Now only affects Physical attacks.
* Two Handed Specialization: Fixed to now properly increases damage when using a two-handed weapon. The damage bonus is now maxxed at level 30 as 8-40% depending on number of points spent. Due to this fix, the damage of several additional abilities (below) has been lowered to account for the intended level of damage output.
* Disruptive Strike: Damage reduced, cooldown increased from 8 seconds to 15 seconds, and Power cost increased to 40.
* Destroyer's Bearing: The Finisher damage buff has been reduced from 35% [+15% from Intense Training] to 20% [+15% from Intense Training], and only generates an attack point 25% of the time.

CHLOROMANCER
* Seed of Life: Now returns 30% health and mana to the target.
* Essence Surge: Updated the ability description to indicate that the healing done is based off of the caster's health and not the target's.

DOMINATOR
* Void Shroud: Now reduces healing received by 50%.
* Greater Shroud: Removed.
* Splintered Mind - New Ability: Reduces the cooldown of Split Personality by 30-60 seconds, and reduces its cast time by 50-100%.
* Mass Exhaustion: Updated icon.

DRUID
* Satyr: Increased amount of attack power received by the owner's spell power. Increased the amount of melee crit received from the owner's spell crit.
* Combined Effort: Increased buff duration to 15 seconds.
* Friend of the Weald: Now increases the attack/spell power contribution to pets' abilities by 10%, plus an additional 10% per point spent in Druid above 36.
* Savage Force: Now increases the damage of Bombard and Eruption of Life by 5-25%.
* Faith in Action: No longer removed when you remove one of the souls that provides it, but still have another equipped.
* Trickster Spirit: Fixed the jumbled tooltip.

ELEMENTALIST
* Tempest: Moved to a tier 6 branch ability and reduced to take up to 3 soul points.
* Improved Exposure: Removed.
* Exposure: Now increases all magical damage done to the enemy by 7%.
* Charged: Now has 3 ranks.
* Ashen Armor - New Ability: Your Ignite increases the critical hit chance of your Elemental pets by 10-30%. Tier 3 branch ability.
* Abrasion - New Ability: Your Crystalline Missiles have a 10-20% chance to remove a beneficial effect from the enemy. Tier 3 branch ability.
* Icy Carapace - New Ability: Covers the enemy with ice, dealing Water damage over 10 seconds. If the enemy is dealt earth damage, Icy Carapace explodes for Water damage. Tier 3 branch ability.
* Increased the benefit that Earth Elemental abilities gain from attack power. Damage done by these abilities has been adjusted to reflect the new contribution.
* Velocity: Fixed an issue with the debuff placed on the enemy persisting through death.

INFILTRATOR [PvP]
* Brush it Off: Now removes 1 disease, poison, or curse effect instead of any debuff effect.
* Focused Intent: Your attacks have a 10-30% chance to make enemy players vulnerable, increasing their damage taken by 2% for 10 seconds. Stacks up to 10 times.
* Against All Odds: Only triggers off of roots/stuns cast by players. Damage reduction only affects damage taken from players.
* Ignore Pain: The damage reduction now only reduces damage taken from players.

INQUISITOR
* Ritual of Judgment: Now increases the spell power bonus on Vex and Sanction Heretic by 5%, plus an additional 4% per point spent in Inquisitor above 36.
* Mental Resilience: Now increases the damage of Vex and Sanction Heretic by 10-50%.
* Life and Death Concord: Cooldown reduced to 6 seconds.
* Spiritual Protection: Now a group/raid aura ability.
* Bolt of Judgment: Reduced the bonus from spell power, increased the base damage on ranks 6-10.
* Symbol of Corruption: Now limited to 1 stack per caster.
* Fanaticism: NO longer consumed by non-damaging spells.
* Purge: Now properly removes associated effects.
* Spiritual Deficiency: Fixed the tooltip on the effect to read 7% instead of just 7.

JUSTICAR
* Even Justice: Now a front-facing wedge. No longer requires a target.
* Vengeful Justice: Works again!
* Just Defense: Now stacks with other absorbs.
* Faith in Action: No longer removed when you remove one of the souls that provides it, but still have another equipped.
* Mien of Leadership: Tooltip on the effect now shows the right percentages.

MARKSMAN
* Swift Shot: Damage reduced.
* Empowered Shot: Damage reduced.
* Deadeye Shot: Damage reduced.
* Strafe: Damage reduced.
* Hasted Shot: Damage reduced.
* Marksman's Pedestal: Damage bonus has been increased from 5% to 10%.
* Sniper's Pedestal: Damage bonus has been increased from 25% to 30%.

NECROMANCER
* Feign Death: Updated icon.
* Fixed a bug where Lich Form didn't end when using Feign Death.


Часть 2
NIGHTBLADE
* Fixed a bug where the internal cooldown was not working for weapon enchantments.
* Twilight Transcendence: Reduced duration from 5 seconds to 3 seconds. Now only removes all existing Curse, Poison, and Diseases, and causes the Nightblade to be immune to damage effects for 3 seconds.
* Heat Retention: Fixed so the buff effect is no longer retained when a Finisher ability is used.

PALADIN
* Retaliation/Reactive abilities no longer list Attack Point gain in their tooltips, to match the change several builds back that removed gain of attack points from these abilities.

PARAGON
* Deadly Grace: Can now only occur once every 3 seconds.
* Double Jeopardy: Can now only occur once every 3 seconds, triggers off of Dual Strike or Path of the Wind, and only increases critical hit chance for follow-up type attacks.
* Serenity: Now regains 5-15 power.

PURIFIER
* Surging Flames: Now has a 15 meter radius.
* Enflamed Rejuvenation: No longer triggered or consumed by the Sentinel's Lasting Invocation.
* Fiery Blessing: Fixed a bug where this was not removing its stacks on critical hit.

PYROMANCER
* Fire Storm: No longer gives the full amount of Charge on cast, and generates it over the duration of the ability instead.
* Withering Flames: Increased damage.
* Countdown: Corrected description error that listed the delay on damage as 0 seconds.

RANGER
* Dire Wolf, Blood Raptor: Damage reduced.
* Shadow Fire: Damage reduced.
* Splinter Shot: Damage reduced.

REAVER
* Shroud of Entropy - New Ability: Gained at 44 points. Reduces all incoming damage by 35% for 2-10 seconds.
* Power From the Masses: No longer triggers off of AoE buffs and beneficial abilities.

RIFTBLADE
* Flamespear: No longer has a damage over time component and had its damage values updated.
* Frost Strike: Now set up as an Elemental attack so it takes advantage of Riftblade abilities that affect Elemental attacks. Cooldown increased to 6 seconds, debuff that increases damage increased to 25%, but damage increase only triggers for the Riftblade who applied it with Frost Strike.
* Thunderstrike: Now set up as an Elemental attack so it takes advantage of Riftblade abilities that affect Elemental attacks.
* Blade of Elemental Affinity: Fixed a bug causing this to not be affected by Elemental Flux.
* Enhanced Burst: Fixed an issue where this was applying itself twice.
* Resolved a problem where instead of Enhanced Burst [from Fiery Burst] granting 30% to elemental damage, it granted 20% to all damage. It now properly enhances elemental damage by 30%. Storm Burst and Earth Burst were working properly.

RIFTSTALKER
* Planar Switch: Now adds aggro on the target.
* Scatter the Shadows: Now makes the player immune to Poisons, Curses, and Diseases instead of all debuffs.

SABOTEUR
* Embers Charge: Debuff should now increase the damage of non-physical attacks by 1% per charge for ranks 1-4.
* Blast Charge: Ranks 8-10 now correctly add 5 Charges when used with Rapid Setup.
* Detonate: Fixed a bug where ranks 2-10 were missing audio.

SENTINEL
* Lasting Invocation: Now works properly with ranks 1-5 of Healing Invocation.
* Serendipity: No longer triggered by Lasting Invocation.

SHAMAN
* Ageless Ice: No longer removes Vengeances.
* Faith in Action: No longer removed when you remove one of the souls that provides it, but still have another equipped.
* Heart of [X]: Updated all tooltips to reflect current functionality.
* Lust for Blood: No longer incorrectly grants the bonus to non-Physical damage.
* Courage of the Eagle: No longer costs crazy amounts of mana.

STORMCALLER
* Lightning Storm: No longer gives the full amount of Charge on cast, and generates it over the duration of the ability instead.
* Storm Guard: Fixed an issue causing this ability to not place stacks of Electrified on enemies.

VINDICATOR [PvP]
* Phalanx: Duration added to tooltip.
* Berserker Defense: The armor gained is now valid against both PvE and PvP targets. Armor bonus should now be visible in tooltips.

VOID KNIGHT
* Replenish, Soul Feast, Grisly Works, That Which Doesn't Kill Me, No Permission to Die, Spoils of the Hunt, Karmic Resolution, and Tip the Balance: No longer trigger Quality Care.
* Potions no longer trigger Quality Care.
* Quality Care: Will now not trigger off of every tick of a HoT spell, and will not trigger off of Cleric-procced heals.
* Furious Rage: All ranks now function properly.
* Fusion of Flesh: Values increased.
* Empower: Removed.
* Singularity - New Ability: Reduces incoming non-physical damage by 50% for 2-10 seconds.
* Catalyze, Fusion of Flesh, Unstable Reaction, and Shock Burst have moved to unlock 6 levels lower, to make room for Singularity.
* Pact Conversion now increases Pacts by 1-3 instead of 2-6.
* Discharge: Now has a 10 second cooldown.
* Blood From a Stone: Fixed a bug where this would proc from ranged attacks.

WARDEN
* Rising Waters: Now works properly with ranks 1-6 of Deluge.

WARLOCK
* Devouring Shadows: No longer gives the full amount of Charge on cast, and generates it over the duration of the ability instead.
* Defile: Will no longer continue to drain Charge after the enemy dies.

WARLORD
* Aid Command and Rallying Command: Now stack with other buffs of a similar type, so they should not overwrite other buffs or be overwritten.
* Assault Command and Flaring Power [Archon]: Now only overwrite one another, and stack with other buff types.
* Sergeant's Order: Fixed an issue where this couldn't be used on a target that was immune to Knockback.
* Commander's Order: Removed.
* Intercept - New Ability: Causes the target's threat to be applied to the Warlord.
* Battlefield Awareness - New Ability: Self buff that lasts 1 hour, causing the Warlord to gain 3% Dodge increase each time they use a Call ability.
* Rapid Recovery: Now recovers 3-10 Power when blocking.


ZONES

FREEMARCH
* Trial of Fleetness: Adjusted route to accommodate terrain changes.

MATHOSIA
* The Shade of Regulos encounter is now a little longer and more interesting.

MOONSHADE HIGHLANDS
* Fixed Guardian NPCs not giving credit for quests in Dagger's Edge.

SCARLET GORGE
* Completing quests will now spawn guards and merchants at the Ancient Wardstones in several locations.

SCARWOOD REACH
* Added Ancient Wardstones to Scarwood Reach. Activate them all to wake the legendary beast known as Calydon!
* Slave No Longer: Players should no longer be able to get trapped inside the energy barrier with Gnarlbone inside the Blighted Pit.
* Secret Weapon: Quest has been heavily tuned, cleaned up, and polished. It can now be completed for a full party at once.
* Fixed an issue in Kain's Command where Marshal Kain would sometimes become non-interactable.

STONEFIELD
* Fixed insta-respawns in the Harrow.
* Rift - Deepstrike Summons: Volcanic Tectonus's "Stoneskin" ability will only give back a maximum of 25% HP per cast.


DUNGEONS AND RAIDS
* Zone loot drops have been added to non-boss mobs in Abyssal Precipice, Charmer's Caldera, Darkening Deeps, Deepstrike Mines, and Runic Descent.

THE FALL OF LANTERN HOOK
* The area quest for this dungeon should now properly give rewards.

IRON TOMB
* Fixed a bug where Caor Ashstone's Jagged Wound was not cleansable.


ITEMS
* Freemarch Warden's Badge: Cleaned up the effect description.
* Energy Potions: Fixed so they work for Rogues and Warriors.
* Amphibious Brew: Updated tooltip. Breath bar should now return to the correct state after this wears off.
* Removed resale value from single-stat Essences purchased from Planar Merchants. Planar Goods are priceless.
* Planarite collected now caps at 30,000. That's a lot.
* Updated Dye Merchant sales lists and prices.
* Dye Remover should no longer be consumed when used on an undyed item.
* Rebalanced Lesser Essences to no longer have Melee Hit or Spell Focus. These Essences now have Melee/Spell Crit or Attack/Spell Power.
* Runes from Iron Claw Quartermaster should no longer require Red Scar notoriety.


CRAFTING
* Crafting recipes can now drop in Expert dungeons. These recipes are tradable.
* Fixed an issue where Explosive Philters and Venom Philters could not be used because of conflicting level requirements.
* Removed the recipes for Quicksilver Handwraps and Warden's Handwraps from Outfitter trainers.
* Outfitter, Weaponsmith, Artificer, and Armorsmith now offer temporary duration 'runes'! These recipes use up material gained from salvaging. You can craft Whetstones to add weapon damage, Riding Chaps to increase mount speed, ammo coating for Bows and Guns, and more. Check out a trainer to see what else you can whip up!
* Added a casting time and cast bar text to applying runes.
* When using a rune, the cursor will now change to indicate whether or not it can be placed on an object.
* Fixed an issue where Recipe: Shaleweave Handwraps referred to Shaleweave Slippers.
* Salvage Accessories should now work on Rings, Necklaces, and Totems.
* Fixed an issue where certain crafted Totems were not displaying when equipped.
* Expert and Master tier crafting quests now correctly award experience.
* Updated tooltip for Bottle of Spellstrikes and Bottle of Critical Strikes potions to include duration.
* Removed the Accuracy and Magical Accuracy Vial recipe scrolls from the Apothecary Artisan Store.
* Apothecary Trainers now teach Cyan, Magenta, Seafoam Green, and Sky Blue Dye recipes.
* The Apothecary Artisan Store now carries Light and Dark variations of the Apothecary-crafted dyes. It also carries Black and White Dye Recipes.
* Cloudborne Ice Necklaces are no longer Runebreakable.
* Items sold from vendors cannot be Salvaged or broken down by Runebreaking.
* The following Augment series have been removed: Faerie Wings, Ifrit Essences, Mistwalker Essences, Scorpion Stingers, Gargoyle Wings.
* Deep One Tooth augments will now grant bonuses to Block and Endurance.
* Basilisk Tail augments now grant bonuses to Endurance and Wisdom.
* Augment drops from Rift content have been adjusted.
* Basic stat augments will drop less frequently.
* Specialty stat augments and dual-stat augments per rift type will drop more frequently.
* Dual-stat augments drop more frequently in general.


PVP/WARFRONTS
* If your pet is alive when you die in a Warfront, it will automatically come back when you are resurrected.
* If you have PVP Auto Flagging disabled, you can still buff faction NPCs if they are not in combat with a player.
* PvP Flag: If you were in the countdown to remove your PvP flag when you die and respawn, it will continue the countdown from where it left off.
* Added Rare level 50 favor-purchased weapons to PvP Merchants in Meridian and Sanctum.
* Added Epic level 50 Rank 5 favor-purchased weapons to PvP Merchants in Meridian and Sanctum.
* There are now PvP Goods Merchants in the following major hubs: Argent Glade, Kelari Refuge, Granite Falls, Gloamwood Pines, Crimson Wash, Scarwood Lift Base, Kain's Command, Perspice, Lantern Hook, Three Springs, Timberveil, Chancel of Labors, Fortune's Shore, Zareph's Return.


ACHIEVEMENTS
* Added achievements for Ancient Wardstones in Scarlet Gorge.
* Dwarves no longer get credit for only falling half as far as they actually did for the purpose of earning achievements.


GRAPHICS AND AUDIO
* Additional hairstyles have been unlocked for races on both factions.
* Pressing the jump key (default: space bar) will cause you to swim up. No more underwater jumping!
* Swimming vertically will no longer result in wonky camera antics once you reach the surface.
* You can no longer jump out of water and end up running on land at an impossible angle.
* Entering and leaving a Warfront while swimming will no longer leave you swimming at unnatural angles.
* Added a bunch more vignette voiceover.
* Looping sound effects like the Ranger pet summon sound should be fixed.
* Adriana Weaver has a new model!
* Fixed a bug allowing you to see stealthed characters sometimes.
* Fixed an issue causing framerate drop when mousing over usable objects.
* Better lighting for all players in dungeons and interiors like Sanctum and Meridian.
* Fixed visual effects not appearing in portraits.


UI/SETTINGS
* Added button to merchant window to sell all grey loot items in your bags at once.
* Added new UI section for class-specific mechanics (Pacts, Convictions, etc) on Player and Target portraits.
* If you are playing with a Soul that has a unique class mechanic, you will see a new piece of UI. All of the mechanic abilities should behave the same as before, but are now visually pulled out of the overcrowded Buff Bar.
* Action bar range indicators now function properly if you have autocast-on-self or auto-cast-on-target's-target enabled.
* '/log' will now start recording all of your non-combat text to Log.txt in the same directory as CombatLog.txt.
* Updated weapon type tooltips for Two Handed Swords and Two Handed Axes.
* 'Always show all actionbars' setting should now properly persist.
* An option has been added to automatically tweet Discoveries.
* If two players try to resurrect you at the same time, the Accept option no longer vanishes.
* If you try to use a guild name that is already taken, we now pop a message box and clear out the guild charter's name entry box.
* Quest item use icons from tracked quest stickies can now be dragged from the tracker straight to your action bar.
* New PvP quest icons and cursors for minimaps, quest windows, and quest tracking.
* The character inspection window will now update if the player you’re inspecting changes their equipment.
* Zone event quests no longer appear in the quest log, only on-screen.
* Dyes will now properly list as consumables in the Auction House.
* Salvaging components properly list as ingredients in the Auction House.
* Added a preset slider to character creation that lets you select between various pre-generated characters.
* There is now a localization option in the player feedback menu that properly categorizes those types of issues.


CLIENT
* Fixed an issue causing the first launch of the client to be at incorrect default video settings.
* Changed to the updated intro movie!

Автор: Valdoniis Mar 10 2011, 16:02

Новая информация:

Update 1 запланирован на Сервера Europe - 11.03.2011 - 05:00 (примерное время работ - 60 минут)
т.е сегодняшней ночью\утром по Мск.


PatchNote с AlphaTestServer-:

!Возможны изменения и дополнения!

Rift Update 1

Раскрывающийся текст

== FEATURED ==
* Experience for appropriately sized groups relative to the difficulty of Rift, Invasion, and Foothold content has been returned to higher amounts as seen previously in Beta.
* Water, Life, Death, and Air Raid Rifts are now available.
* You can now set how many quests to track on-screen at once (up to 10) by changing the setting in the Interface -> Display category.
* Shift-clicking to split stacks of items now works in your bank or bank bags.
* Fixed issues causing player armor to appear the wrong colors after respawning or Soul Walking.
GENERAL GAMEPLAY
* You can now link locations in chat! Just like other links, shift-right-click your map or minimap while entering chat text. Clicking someone's location link in chat will place a waypoint on your own map.
* You can swim up using the jump key while also in mouselook mode (default: right mouse button to look around).
* Added a custom error if you cannot use a questgiving item.
* Raid groups roaming across the lands to destroy non-Rift/Invasion content will see lowered experience rewards.
* Experience for appropriately sized groups relative to the difficulty of Rift, Invasion, and Foothold content has been returned to higher amounts as seen previously in Beta.
* Cash loot is now auto-split in all group loot modes, including Free-for-All.
* Players are now automatically bound to the Soul Recall point of the first Porticulum Master they speak to.
* Achievement: Seeking Solace: Fixed an issue causing the achievement to grant early and prevent you from looting the other objects.
RIFTS AND INVASIONS
* Fixed a bug during Major Rifts where low ranking contributors wouldn't get Planarite. All contributors should receive at least some Planarite.
* Reduced the amount of zone event participation required to earn the rare Sourceshards.
* Experience for Rift, Invasion, and Foothold content now scales down from these increased levels when very oversized groups are participating – with the net result being that very large groups should see experience values similar to the amounts granted prior to this update. Smaller groups will see increased experience reward.
* Reduced Notoriety gained from Invasions from 75 to 50 total.
* Increased the bonus health given to Rift NPCs when nearby player population is high. Also added increased damage based on population.
* Added additional fail-safes to ensure Colossi bosses appear at the end of events.
CULT SAGA
* The Care and Imprisonment of Changelings: Changed to not require you to have claimed the colossi mob. You only need to participate in the kill.
* Links in the pages of the book 'Clever Kehmeh' have been fixed so all seven pages are readable.
* Anthousa Mona and Kaspar Massi have updated character models. Kaspar also has a new voice!
* The necklace rewards for the Epic Cult Saga have had their power increased.
ANCIENT WARDSTONES
* Quests for Ancient Wardstones are now labeled as such in your quest journal.
* After turning in quests at some Ancient Wardstones, a Rare Planar Goods Merchant might appear so you can purchase sweet gear with the currency you just earned.
GUILD PERKS
* Journeyman has been fixed and will now work as described.
COMBAT
* Abilities and other effects that increase the duration of other effects now do so before that duration calculation is modified by diminishing returns.
* You can no longer cycle between ranged and melee weapons while casting an ability.
* Fixed several maintained buffs that would cause non-offensive polymorphs to break (ex: troll disguise in Stonefield, etc).
SOULS
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* Clerics: Fixed a bug causing some procced heals to consume effects that modify next heal.
ARCHON
* Ashen Defense: Corrected the debuff tooltip to match the ability description.
* Mental Flare: The cooldown reduction provided by Swift Thoughts is now reflected in the ability tooltip.
* Pillaging Stone: Rank 9 and 10 now give the correct buff values when cast.
* Searing Vitality: Damage can now critically hit.
* Consuming Flames: The self-damage portion of this ability will no longer critically hit the caster.
* Burning Purpose: Polymorph, Confuse, Root, and Fear effects will not trigger the damage proc.
ASSASSIN
* Expose Weakness: Fixed a bug so that the charges of this ability are only consumed by physical damage effects. Also fixed so it correctly adds extra damage.
* Poison Malice: Removed from global cooldown. Now costs 25 Energy to activate.
BARD
* Deafening Music: This ability now updates the tooltip damage numbers for Coda of Fury and Coda of Wrath.
* Coda of Cowardice: Debuff should now be in the same stacking group as the Archon's Ashen Defense and the Shaman's Vengeance of the Piercing Cold.
* Using Verse of Fascination or Verse of Captivation now turns off auto-attack, since these effects break on damage.
BEASTMASTER
* Backhanded Blow: Now gives an Attack Point and triggers the global cooldown.
BLADEDANCER
* Dancing Steel: Fixed so that it includes immunity to knockback when active.
* Blade Tempo, Blade and Soul Parity, Dualism, Double Coup: Removed from global cooldown. These now cost 25 Energy to activate.
CABALIST
* Nebulous Haze: Now only increases cast time by the 20% shown in the tooltip.
CHLOROMANCER
* Entropic Veil: Will no longer be overwritten by less effective buffs.
* Nature’s Touch: Rank 2 now gives 22 Charge when cast.
* Essence Surge: Reduced aggro generated by this ability.
DOMINATOR
* Instant-cast spells no longer consume Quick Thinking proc effects.
* Improved Mana Wrench: Now correctly affects the energy drain of Mana Wrench rank 4.
* Transmogrify will no longer land on the Dominator if it is reflected.
DRUID
* Satyr: Reduced size of the model; it's now approximate in size to a Bahmi.
* Faerie’s Favor: Now limited to one stack per caster, instead of one stack total.
ELEMENTALIST
* Icy Carapace: Fixed an issue with the ability description and debuff tooltip. They now correctly show damage values. This is also correctly modified by all effects that apply to Water damage.
INFILTRATOR [PvP]
* Fixed a number of ability tooltip issues.
INQUISITOR
* Soul Drain: No longer applies Clinging Spirit without the caster having spent any points on that ability. Changed tooltip to better indicate that this is a player-based area of effect ability.
* Bolt of Judgment: Fixed the Spell Power contribution on ranks 1-9.
* Clinging Spirit: Fixed the tooltip to reflect that this only increases magical damage taken.
* Life and Death Concord: Description now properly indicates that the effect may not occur again for 6 seconds, rather than 8.
JUSTICAR
* Righteous Mandate: No longer blocks itself from being recast on the same target.
* Doctrine of Loyalty: Rank 5 now properly removes a Conviction.
MARKSMAN
* Hit and Run, Controlled Fire, Close Quarters Combat, and Fire and Forget: Removed from global cooldown. Now cost 25 Energy to activate.
* Quick Reload: Removed from global cooldown.
* Retreat: Should now put you 20 meters back from your current location at use.
* Lightning Fury: Fixed a tooltip error so it properly indicates that this reduces armor by a fixed value, instead of a percentage. Tooltip also now updates when spending points in Collateral Damage.
* Fan Out: Tooltip now updates when you add points into Collateral Damage.
* On the Double, Gateway: The additional effect making you immune to Snares and Roots (when you've purchased Gateway) is now displayed on On the Double.
NECROMANCER
* Skeletal Zealot: Fixed ranks 1, 2, 4, and 5 to properly respawn if it was alive when the owner died in a Warfront.
* Lich Form: Fixed a tooltip issue.
NIGHTBLADE
* Fell Blades: Healing debuff should now be in the same stacking group as the Druid's Spiteful Spirit.
* Ebon Fury: Taken off of global cooldown. Now costs 25 energy to activate.
* Scourge of Darkness: Can no longer miss, be parried, dodged, or blocked.
PALADIN
* Balance of Power, Tip the Balance: Fixed an issue where these were being additionally affected by Attack Power, making the heal amount greater than it should have been.
* Paladin’s Reprisal: Now has icons that match between the ability and the Soul Tree.
* Aegis of Salvation: Now stacks correctly with other Endurance buffs.
PURIFIER
* Searing Transfusion: Will no longer consume effects that don't actually modify it, such as Flashover, Enflamed Rejuvenation, or Greater Empowerment.
* Life of the Era: Fixed the tooltip to clear up confusion with the radius appearing to be the buff value.
* Fiery Blessing: No longer triggers the global cooldown, as the tooltip already claimed it did.
PYROMANCER
* Heat Wave, Internalize Charge: Will no longer be overwritten by less effective buffs.
* Withering Flames: Increased damage.
* Wildfire: Procs now appear in the reactive abilities UI.
* Backdraft: Rank 1 tooltip now lists the correct damage values.
RANGER
* Fleeting Instinct: Fixed so that it doesn't cause stealth to break when active.
* Master Huntsman: Fixed a spelling error in ability description.
* Track Beasts, Track Humanoids: Updated the tooltips to indicate that only one tracking ability can be active at a time.
* Prey on the Weak: Fixed a tooltip bug.
REAVER
* Crest of the Abyss: Now properly applies its armor buff.
RIFTSTALKER
* Boosted Recovery: The incoming healing bonus has been reduced to 2-6%, down from 10-30%, to be in line with the Warlord ability Figurehead.
* Ruthless Stalker, Rift Barrier, Freedom of Movement, Hasted Time: No longer causes Stealth to break when using Shadow Shift, Shadow Stalk, Shadow Warp, and Flashback.
* Stalker Phase: No longer causes Stealth to break when using Shadow Stalk.
* Track Air Rifts: Updated the tooltip to indicate that only one tracking ability can be active at a time.
* Fixed a bug allowing Riftstalker teleports to cause them to occasionally fall through the world.
SABOTEUR
* Carpet Bombing: Taken off of global cooldown. Now costs 25 Energy to activate.
* Annihilation Bomb: Should now deal damage if the enemy is immune to stuns instead of failing both damage and stun components.
* Track Constructs: Updated the tooltip to indicate that only one tracking ability can be active at a time.
SHAMAN
* Frozen Earth: No longer stacks with other snares.
* Courage of the Bear: Fixed the tooltip to include restriction of only maintaining one Courage at a time.
* Bitter Wind: Tooltip now explains that this ability does not trigger a global cooldown.
* Lightning Hammer: Fixed Rank 7's tooltip.
* Endless Winter: Will now show the icon with Show Ability Icons option enabled.
* Brutalize: Updated the icon to actually look like a bleed effect instead of using the same icon as Massive Blow.
STORMCALLER
* Arctic Blast: Now has a 20 second cooldown.
* Improved Electrocute: Now properly affects the cooldown of Electrocute.
TEMPLAR [PvP]
* Echoes of Ascension: Now also restores 20% mana.
* Blessing of the Stone, Creeping Remedy, Little Off the Top: All of these will now correctly appear with Show Ability Icons setting enabled.
VOID KNIGHT
* Discharge: To better fit with desired usage, Discharge has a few new changes. Cooldown has been changed to 8 seconds. Damage reduced to come in line with other large-hit abilities. The Damage effect is now increased by Attack Power, to scale better with characters and gear.
* Singularity: Tooltip now displays the correct durations for each Attack Point.
* Rift Summon: Fixed tooltip.
* Quality Care: Clarified the tooltip on this ability to help explain it better.
WARDEN
* Healing Cataract: Fixed a bug causing the mana cost to be calculated as a single-target heal rather than a raid heal.
* Crushing Wave: Range reduced to 20 meters.
* Overflow: Now with more actual heals!
WARLOCK
* Reconstruct: Reduced aggro generation of this ability.
WARLORD
* Intercept: Can now be used on allies that are behind the Warlord.
* Aspect of the Elements: Power cost changed to match with other Aspects.
* Empowering Strike: Threat generation has been increased to match Leader's Mark.

ZONES
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DROUGHTLANDS
* The Stray One: Podovaxus should now properly give quest credit.
* Podoxavus is no longer quite so spammy on death.
* Splitmouth Shamans have changed to Splitmouth Elementalists and regained their casting class, including more pew pew!
FREEMARCH
* There is a new porticulum at Knight's Stand to make travel around Freemarch easier. We also added a path from one side of Smith's Haven to the other.
* Washed Away: Reduced Mayor Jerrin's respawn time.
* I Heard a Storm Was Coming: Reduced the Fathomlord's respawn time.
* No Mercy for the Merciless: Reduced Iriri the Merciless' respawn time.
* Burning Down the Hill: Increased the number of tents that can be set on fire, and decreased the respawn of kerosene urns. Decreased general frustration level by 80%.
*The Living and The Dead: Fixed an issue that could cause innocent bystanders to be teleported to Scarlet Gorge during this quest.
* A Rift location close to Meridian that spawned NPCs inside of rocks should no longer do so.
IRON PINE PEAKS
* Fixed a missing quest - Protector of Your Weak - in the Guardian quest flow.
* Dagda Skullthumper, the Redsnow bandit, should no longer return to life instantly when slain.
MERIDIAN
* Removed the obsolete reagent vendor. These were not the items you were looking for.
MOONSHADE HIGHLANDS
* Hammerlord Post has more generally 'interesting' things going on in it.
* Polish to loot tables for Rift events.
SCARLET GORGE
* The Living and the Dead: Now with voiceover!
* A Failure of Leadership: Fixed an issue that caused this quest to take a long time to reset.
SCARWOOD REACH
* In the Blighted Pit, characters with pets should no longer aggro Gnarlbone while he is still behind his energy field.
* Crushing Chitin: Total amount of Bloodsilk Mageweavers has been increased, which should make this quest less frustrating.
* Friend to Nature: Tamed Beast no longer auto-flags Defiants for PvP when they defend themselves.
* Rift - Eaters of the Dead: The Sable Broodmother should now be killable.
SILVERWOOD
* The Uncovered Grave that can occasionally be found in Treant's Grove is now home to some Undead who don't particularly like their crypt being disturbed.
* Rift: Gedlo Supply Drop should be dropping more fun now!
STILLMOOR
* Death faction NPCs are now friendly with their buddies, the Death Rift NPCs.
* The Stillmoor defenders that shout for help during Zone Events no longer shout all the way to Moonshade Highlands.
STONEFIELD
* Fatal Distraction: Using the control collar now increments that quest objective for the entire party.
* Bad for Business: Quest now allows more types of trolls to count toward the objectives.
* Rift - Deepstrike Summons: Skarn in this Rift event no longer have extra health and damage boosts.

DUNGEONS AND RAIDS
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* Fixed an issue where Expert Dungeons and Raid lockouts would sometimes reset a day later than intended.
* Water, Life, Death, and Air Raid Rifts are now available.
* Made the failure messages for Raid Rift lures more consistent with why the lure failed.
* Fixed Raid readycheck behavior. Indicators will now clear properly when leaving a group. Failing a readycheck now has a sound effect.
* Fixed a bug with parties disbanding and reforming inside an instance not being properly joined to that instance.
* Expert: Abyssal Precipice and King’s Breach bosses now drop the correct type of Rift lure components.
ABYSSAL PRECIPICE
* Iceclaw Skuttler's Shell Shock no longer crits, and has reduced damage.
* Expert: Kaler Andrenos now has a Frenzy ability.
CHARMER’S CALDERA
* Expert: Xaeiel and Sanwusu are no longer required to be killed to gain credit for defeating Gronik.
* Expert: Smouldaron now has a Frenzy ability.
DARKENING DEEPS
* Standard: Gatekeeper Kaleida’s health reduced.
* Standard: Rotted Dredgers on Overseer Markus’ platform no longer give loot or experience.
DEEPSTRIKE MINES
Overseer Markus: Fixed a bug where his Frenzy could be cleansed.
Expert: Overseer Markus: Frenzy now stacks.
FALL OF LANTERN HOOK
* Rorf's Infected Wound should now properly remove when the target reaches full health.
* Expert: Flamebringer Druhl’s Molten Instability is no longer cleansable.
FOUL CASCADE
* Expert: Queen Vallnara’s hatchlings should no longer despawn after appearing.
GREENSCALE’S BLIGHT [Raid]
* Increased Damage of Duke Letareus, Infiltrator Johlen, Oracle Aleria, and Prince Hylas.
* Increased Health of Johlen, Hylas.
* Enraged bosses now have increased movement speed.
* Increased Damage of Blighted Hexmasters, Blighted Guards, Voracious Bloodletters, Blighted Sentries, and Blightleaf Protectors.
* Increased Health of Blightleaf Shamblers.
Duke Letareus
Decreased the amount of time before Letareus Enrages.
Infiltrator Johlen
* Damage from Furious Wisps and Swarming Wisps now report properly in the combat log.
* Lowered the health of Concussion Bombs.
* Reduced the damage of Swarming Wisps.
* Decreased the amount of time before Johlen Enrages.
Oracle Aleria
* Necrotic Boon now increases run speed.
* Decreased the amount of time before Aleria Enrages.
* Necrotic Eruption can no longer be cast on pets.
* Lowered the health of Invigorating Wisps.
* Invigorating Wisps no longer continue channeling after they are killed.
* Killing one Invigorating Wisp will not disrupt the channel of another Wisp.
Prince Hylas
* Hylas now summons Blightleaf Guards during Invocation of Life after a period of time has passed.
* Hylas’ lieutenants now cast Shared Purpose, an aura effecting Hylas and other lieutenants.
* Soul Fracture: Increased Life damage significantly.
* Contagious Cottontail: The wandering effect range has been reduced.
* Landmine: Warning time slightly increased.
IRON TOMB
* Standard: Shadowed Fiends and Shadowed Renders no longer respawn indefinitely.
* A number of Iron Tombs quests were rewarding items from the Realm of the Fae item list. These are corrected and these quests now offer unique items.
KING’S BREACH
* Flesheater Autoch’s Wounding Charge now deals less damage.
REALM OF THE FAE
* Fae Lord Twyl can no longer be reset after being killed.
RUNIC DESCENT
* A number if item drops in this zone were set to an incorrect level. These have been corrected and items upgraded to match with their new, proper level requirement.
* Eliam the Corrupted: Fixed a bug where Wretched Souls were not casting Wretched Union during this encounter.
* Expert: Atrophinius the Fallen’s Death Rite now has a warning message. It can also be cast during Atrophinius’ Charge state.
* Expert: Atrophinius the Fallen: Reduced the duration of Deathly Draught and Staggering Blitz. Tick values have been adjusted so the net effect is the same.
* Expert: Rictus now has a Frenzy ability.

PVP/WARFRONTS
* Warfronts: Deserters will not be tolerated! If you leave a Warfront before the match has finished you will not be allowed into additional Warfronts for 15 minutes.
* Whitefall Steppes: If you manage to get the other team's Sourcestone into your own starting area, it will return to its spawn point.
* Black Garden: Applied more physics to prevent double-jumping up walls. Darn gravity!
* Port Scion: Increased the power of bosses and mini-bosses in this Warfront. There are also more benefits for defending objects in this map! Ascended Defender buff increases Favor gain by 5% when near certain important objectives or NPCs.
* Rewards from Warfront quests no longer have a required level to use.
* Embrace the End: Quest now rewards The Moribund notoriety, instead of Eldritch Seekers.
* Quests that require winning 5 matches of a given Warfront no longer give multiple updates for each member of the raid who is on the quest.
* Guards will pay more attention to stopping PvP attacks.
CRAFTING
* Increased the range of skillups given from refining a tier of hide, ore, and wood. These recipes should award a few more points and stay green longer.
* Expert Dungeons now drop recipes for Apothecary and Runecrafting.
* Parchment and Vellum recipes are once again available from any Artificer Trainer.
* Planar faction merchants now have new Runecrafting recipes. These include Planar resistance runes and, in some cases, unique-flagged Planar runes.
* Crafting Quest: Pure Distillate: Defiants can now complete the second step. Craft on, McCrafty!
* Recipes purchased from Planar faction merchants can no longer be resold for silver.
* The Runecrafting Artisan Store now offers some new Master level recipes. Pure stat runes for weapons and three unique Planar runes have recipes for sale.
* Fixed a number of Artisan Store end-game runes that were applying incorrect enhancements.
* The Apothecary recipes offered by the Arcane Hand, Dragonslayer Covenant, Order of Mathos, and Icewatch have been changed. Heroic Manasurge Vial, Heroic Fortified Vial, and Heroic Enduring Vials have been removed. New recipes for Heroic Warding Potion, Heroic Philter of Power, Sheepish Concoction, and Exalted Bottle of Tricks have been added in their place.
* Removed faction requirement to purchase Runecrafting and Apothecary Artisan recipe scrolls.
* Fixed an issue where the Light Seafoam Dye recipe scroll required 90 skill to use instead of 110, which was the recipe's actual requirement to craft.
* The Favor quartermasters in Meridian and Sanctum now offer Runecrafting recipes for Valorous Runes.
* Fixed an issue where Rugged Fabric was not combining properly into Processed Cloth.
* A large number of Weaponsmith-crafted items were marked as ‘Unique’. Some of these should have been Unique-Equip meaning you can make many of them but only have one equipped at a time. Some should not have been Unique at all. These are now updated so you can craft as many as you’d like!
* Updated Riding Chaps, Insoles, Padding, and Whetstones. All of these temporary items now have a duration of four hours, rather than 5-30 minutes.
* Brilliant Tough Rune and Blazing Tough Rune: Changed from Toughness increase to Dodge and Endurance increase.
* Recipe for Ceremonial Visage now requires Stillmoor-appropriate drops instead of Iron Pine drops.
* Soft Tissue Boots can now be Runebroken.
* Werewolves can now be Butchered.
* Renamed Icebound Tear to Icebound Heart.
* Recipe: Fireworks: Now teaches the intended recipe.
* Removed a Kingswood Log node from Shimmersand that would respawn repeatedly.
* Fixed rare cases where you could be double-charged when learning a new recipe from a trainer.
* All items sold from Vendors can no longer be Salvaged or broken down with Runebreaking.
* Previously, skinnable animals would show red or white text in the skill requirement tooltip. Now it shows appropriate skill level coloration based on your Butchering level.
* Raised the spawn rate of Copper in level 12+ and 15+ areas of Freemarch.
* Added more harvest nodes to Gloamwood, particularly ore. Iron should be more abundant.
* Added more harvest nodes to Stonefield, covering a number of gaps. Like Gloamwood, a specific focus was given to increasing Iron nodes.
ITEMS
* Toughness is now available on four item slots: Shoulders, Chest, Legs, and Feet. Toughness is only available on items at and above level 50. The amount of Toughness per each item has been reduced as a result of this change.
* Fixed a bug causing some items to reset their cooldowns when teleporting or logging out and in.
* Potions that grant Charge now display what they're modifying in the combat log.
* Iron Claw Shooter: Fixed so it boosts Attack Power instead of Spell Power.
* Amphibious Brew: Corrected duration to 8 minutes.
* The PvP reward, Diminishing Helm: This was improperly set as a breastplate. Fixed it to go on your head instead.
* Fixed a bug causing Lesser Scrolls to be unusable until level 5. They can now be used at level 1.
* Reduced effectiveness of Indomitable Runeshards, Thin Planar Lenses, and Reinforced Planar Lenses.
* Book: ‘The Bahmi: A Study’ can now be read.
* Dichrom’s ‘Eternal Breastplate’, which is a helm, has been renamed to Eternal Helm. Not to be confused with Plutonus’ Eternal Breastplate, which is, in fact, chest armor.
* Granite Falls Spaulders now properly sort as Shoulder items in the Auction House.
* Starting equipment can no longer be sold to vendors.
GRAPHICS AND AUDIO
* Fixed issues causing player armor to appear the wrong colors after respawning or Soul Walking.
* Changed overhead PvP Quest icons to be color coded based on faction.
* Added new PvP mouse cursors.
* Fixed missing projectile effect on Flame Spear.
* Improved lighting for more natural-looking character skin.
* Updated sky and ambient lighting scheme for more ‘3D’ feel.
* More ghostly ghosts!
* Updated a bunch of Soul ability sounds.
* Updated visual effects for Marksman soul abilities for a new unified look.
* The 'UI Volume' slider no longer affects non-environmental background noise anymore.
* Additional volume mix tuning for relative loudness/quietness of audio.
* The camera should work better with underwater clipping, making it so you aren't seeing above and below water at the same time.
* Adjusted the swim height of female Dwarves so their heads are above water.
COMMANDS AND MACROS
* /leave (channel name) now works! This used to only allow channel numbers.
* Macro tooltips now show all lines of the macro.
* When replying to a tell, you can now hit Tab to cycle through names of people you’ve recently received /tells from.
* The macro system now supports the /suppressmacrofailures command, which will block the "Can only cast one ability per macro" and other messages generated by any commands following the /suppressmacrofailures entry.
* A macro's #show will now work after training up ranks in a #show'n ability.
* Fixed mousebutton 3, 4, and 5 + a keyboard modifier key (SHIFT, ALT, CTRL) not working very well when bound to an action bar.
* Also fixed mousebutton 3, 4, and 5 + Shift not working when replacing an existing keybinding.
* /wink correctly prints the wink emote text, rather than /flirt's.
* Substitution tokens such as %t, %R, etc, now work in /tweets.
* You can now shift-click to split stacks of items in your bank or bank bags.
* Destroying items now works from the character sheet, even if your inventory is full.
CLASS MECHANIC UI
* Fixed a bug that would remove the Class Mechanic UI when resetting the UI.
* Class Mechanic UI: Fixed a bug causing the current number of stacks to carry over to new targets that didn’t actually have them.
* Class Mechanic UI: Now displays time remaining for each effect.
* Class Mechanic UI: Fixed a bug that could allow Saboteur charges displayed to increase beyond 5.
UI/SETTINGS
* You can now set how many quests to track on-screen at once (up to 10) by changing the setting in the Interface -> Display category.
* The mouse cursor should now correctly change to the glowing or greyed out gauntlet to indicate whether you can cast a spell on a ground target, Salvage, or Runebreak.
* Mouse cursor also changes when you are selecting an item to preview (ctrl-click).
* Soul Tree shortcut button in the icon tray will now glow when you have unspent Soul Points. The tooltip for this button will also update to indicate this.
* Usable items in quest tracking stickies are now 50% easier to click on (because they’re 50% larger)!
* The Quest Complete reward selection now has a visual effect on the entire reward background if a choice is required.
* The pet bar is now always visible when a pet is summoned, including when mounted. Using a pet ability while on a mount will cause you to be dismounted.
* Hovering over raid members in the raid frame will highlight that character in the game world.
* The Auction House now properly saves and displays the duration of the last posted auction.
* Removed ‘Survival’ search category from the Auction House.
* Planar Augments are now removed from the Crafting display after they’ve been used to create an item.
* Moved quest log indicators to the correct location for quests that group members are also on.
* Friend login/logout messages are now displayed in the chat window. Added an option under Social settings to toggle these notifications.
* The guild roster now supports right clicking on member names to select a ‘send tell’ option.
* Guild logs will correctly show Server First achievement names if they are listed.
* Edit Layout mode: It's now possible to enter decimal points into the scale/alpha setting boxes.
* Edit Layout Mode: Elements can now be set to fade in and out when moused over or when entering and leaving combat.
* Additional Edit Layout improvements.
* Mount icons on toolbars will now properly grey out when inside instances.
* We also display a better error message when you're blocked from mounting in an area, rather than 'Invalid Target'.
* Right-click context menus are not allowed to display outside of the edges of the game window.
* New characters show minimap tracking for Healers and Calling Trainers by default.
* Added support for additional Turkish chat characters.
CLIENT
* Added a Delete Character popup requiring you to type confirmation text before a character is deleted.
* Added new categories for contacting a GM, ‘Report Spam’ and ‘Hacked Account’.
* The ‘I’m Stuck’ button will stop getting stuck after 24 hours has passed. The irony of this is not lost on us, either.

Автор: Киола Mar 10 2011, 16:08

Хренасе blink.gif

Автор: Valdoniis Mar 10 2011, 16:16

Цитата(Киола @ Mar 10 2011, 16:08) *
Хренасе blink.gif


А то ж..толи еще будет:) 1opt5sd.gif

Я сейчас на работе и разгрести и сложить мысли в кучу сложно. Из позитивного что углядел:

-Увеличили иконки квест айтимов в квест-трекере. Теперь их удобно юзать.
-Покраску починили.
-Улучшили отображение неба и погодных эффектов. Теперь 3Д еще более 3Д:)
-Призраки стали более призрачными.
-Квест-трекер увеличен.
-Теперь можно линковать место на карте прямо в чат.
-Включены Эпик Рифты.

Ну и еще, как видите куча всего....

Автор: Diaspad Mar 10 2011, 16:27

У меня такое впечатление, что там работают китайцы, прикованные к компьютерам. В 24-часовую смену.

Автор: Dobryy Mar 10 2011, 16:39

черд я не успею качнутся до этого....

Автор: Valdoniis Mar 10 2011, 16:48

Цитата(Dobryy @ Mar 10 2011, 16:39) *
черд я не успею качнутся до этого....


Усе нормалек:) Судя по разговорам на офф. форуме с разработчиками (их тонких намеках) магов "подняли". Радуемся и ждем...

Автор: Dobryy Mar 10 2011, 17:12

Цитата(Valdoniis @ Mar 10 2011, 16:48) *
Усе нормалек:) Судя по разговорам на офф. форуме с разработчиками (их тонких намеках) магов "подняли". Радуемся и ждем...

чета я не наглядел где и каких магов подняли) конечно мечты о инсткастах от адских заклинаний которые убивают все живое.... я не лелею... но надеюсь biggrin.gif wizard.gif

Автор: Narayoth Mar 10 2011, 17:32

Хороший скилл бистмастера поломали. =/

Автор: Silent Mar 10 2011, 17:33

STORMCALLER
* Arctic Blast: Now has a 20 second cooldown.
sad.gif

Автор: TolstyKot Mar 11 2011, 2:39

Цитата(Valdoniis @ Mar 10 2011, 16:16) *
-Теперь можно линковать место на карте прямо в чат.


Им бы пойти дальше и дать возможность пометки на картах сохранять. Я бы места справна артефактов пометил....

Цитата(Valdoniis @ Mar 10 2011, 16:16) *
-Включены Эпик Рифты.


Они вроде как уже. В Iron Pine и Shimmersand нераскрытые рейтовые Tear'ы видел. Раскрыть не дает, наверное надо быть в рейде.

Цитата
You can swim up using the jump key while also in mouselook mode

А вот это радует, удобно.

Автор: Оркид Mar 11 2011, 2:59

Цитата(iMagus @ 25th February 2011 - 11:44) *
* Removed the +10 Stat racials from all races.
* Racial Abilities now cannot be used in dungeon and raid instances or Warfronts.

Какой смысл тогда вообще в расах? о.О

Автор: nixel Mar 11 2011, 8:44

Цитата(Оркид @ 11th March 2011 - 2:59) *
Какой смысл тогда вообще в расах? о.О

Раса - это принадлежность персонажа к некоему социуму, а не +5% интеллекта и +15 к навыку инженерии

Автор: Coco Mar 11 2011, 9:19

Парагона порезали... хотя я в нем даже не побегал. С чемпионом не ясно скорее исправление багов и нерф пожалуй.
А войда трясут, хотя не понятно зачем эта душа нужна... для дуэлей?
Жалко не могу дпс метр настроить... чувствую дамагом порабащаю, а документального подтверждения нет ;(

Автор: iMagus Mar 11 2011, 11:10

Цитата(Coco @ 11th March 2011 - 9:19) *
Парагона порезали

В первом посте - хедстартовые патчноты. Во втором посте - уже более новые.

Плохая идея оказалась - собирать последовательно патчноты в одной теме?

Автор: Koan Mar 11 2011, 11:18

Цитата(iMagus @ Mar 11 2011, 11:10) *
Плохая идея оказалась - собирать последовательно патчноты в одной теме?

Не, оставь, так удобно. Можно следить за последовательностью изменений...

Цитата(Coco @ Mar 11 2011, 9:19) *
Жалко не могу дпс метр настроить... чувствую дамагом порабащаю, а документального подтверждения нет ;(

www.advancedcombattracker.com - там ACT и рифтовый плагин к нему.

Автор: Coco Mar 11 2011, 12:45

Вот я дурилка rolleyes.gif

Нет оставь, все отлично, я в дороге со смартфона читал, напутал.

Koan, спасибо, приеду домой попробую разобраться.

Автор: iMagus Mar 18 2011, 11:26

Патч 1.02

Раскрывающийся текст

COINLOCK FEATURE -- Account Security
* If your account is logged in from a significantly different location, your characters will be 'Coin Locked' until an additional ownership verification is made.
* A Coin Locked account will receive an e-mail to their registered account address containing a code to enter in-game to unlock the account.

* A Coin Locked icon will appear on the bottom center of your screen if your account is in this state.
* While you are Coin Locked, characters on your account cannot:
- Access the Auction House.
- Send Mail (can still receive and view mail or remove items).
- Sell to vendors.
- Salvage, Runebreak, or destroy items.
- Trade.
- You can continue to play and gain coin and items, but cannot get rid of them.

* If you are Coin Locked, click on the Coin Lock icon and enter the code found in your e-mail from Trion.
* You can also have Coin Lock emails re-sent to your email address by clicking the button on the Coin Lock interface.
* Once you have verified ownership from a new location, that location is whitelisted for future account access.
* If you cannot access your email or are otherwise unable to change your Coin Locked status, contact Customer Service.


MAIL SPAM FILTERING
* Reporting mail as Spam now works a lot more like the chat and /tell spam system.
* Sending mail that the game filter recognizes as spam results in an additional coin charge.
* Mail you receive that has been flagged as spam will go to the Spam tab of your mailbox UI.


GENERAL
* Made a number of changes to how NPCs react to higher level characters:
- Characters under the effect of Exposed no longer have an additional chance to be dismounted.
- Reduced the minimum aggro range of monsters significantly below a character's level.
- Increased the rate at which aggro range reduces as a character's level increases relative to a mob.
* Fixed Forest Disruptor companion so his footsteps are not as loud as a full-size Treant.


ZONES
* Runic Descent: Expert: Corrected an issue where this instance could end with players still inside.
* As a result of the above change, the Captured Soul NPC will be re-enabled after this update.
* Moonshade Highlands: Rational Ward: Fixed issues with quest not updating.


RAIDS
* Greenscale's Blight: Ongoing tuning for Duke Letareus, Infiltrator Johlen, Oracle Aleria, and Prince Hylas.
* Greenscale's Blight: Prince Hylas is immune to player abilities that reduce healing taken.
* Greenscale's Blight: Fixed an issue that could cause Greenscale's protective Life Aura to occasionally not spawn.
* Akala: Reduced health of Stone Wardens in the Akala outdoor raid to make the first phase possible with 10 players.
* Akala: Akala's Aegis of Stone and Gift of Laethys buffs can no longer be purged.


Мелкие мобы больше не будут сбивать хаев с лошадей, и вообще будут меньше агриться на них.

Автор: iMagus Mar 18 2011, 11:44

Цитата(Valdoniis @ 18th March 2011 - 11:39) *
Rift 1.02 - 3/17/11

bajan.gif

Автор: Dobryy Mar 18 2011, 11:44

одно и тоже, вы хотя б перевод написали))

Автор: Valdoniis Mar 18 2011, 11:49

Цитата(Dobryy @ Mar 18 2011, 11:44) *
одно и тоже, вы хотя б перевод написали))


Что перевести конкретно?

1. Большая корректировка агро мобов в отношении игрока на всех зонах. В том числе низкоуровневых мобов к хайлевел игроку.
2. Ввели блокировку аккаунта если запускаешь его не с того же ПК с которого запускал до этого.
3. Несколько изменений по экспертным инстам в плане правки багов.
4. Почта в игре имеет теперь спам-фильтр:)

Автор: Dobryy Mar 18 2011, 11:53

2. Ввели блокировку аккаунта если запускаешь его не с того же ПК с которого запускал до этого.
а если не один человек играет? или один но с разных компов о.О

Автор: Valdoniis Mar 18 2011, 11:56

Цитата(Dobryy @ Mar 18 2011, 11:53) *
2. Ввели блокировку аккаунта если запускаешь его не с того же ПК с которого запускал до этого.
а если не один человек играет? или один но с разных компов о.О


Сам пока систему не щупал, но вот что понятно из патчноута:

1. Имеется ввиду, что запускаешь игру именно на другом ПК.
2. Играть тебе дадут, но будут заблокированы функции банка, торговли, передачи предметов и т.п.
3. Для снятия этого блока нужно будет пройти специальную процедуру проверки. Которую владелец аккаунта запросто и быстро пройдет:)

Так, что ничего страшного по-видимому.

Автор: iMagus Mar 18 2011, 12:11

Цитата(Dobryy @ 18th March 2011 - 11:53) *
а если не один человек играет?

Нельзя.

Цитата(Dobryy @ 18th March 2011 - 11:53) *
или один но с разных компов о.О

Заблокируется, если айпи будет слишком уж сильно отличаться. Конкретные критерии не указали (другой провайдер, другой город, другая страна).

Автор: Speed Mar 18 2011, 13:12

Цитата(iMagus @ Mar 18 2011, 12:11) *
Нельзя.


Заблокируется, если айпи будет слишком уж сильно отличаться. Конкретные критерии не указали (другой провайдер, другой город, другая страна).

хм... у меня домашний комп работает через бразильский айпишник...

Автор: iMagus Mar 18 2011, 13:16

Цитата(Speed @ 18th March 2011 - 13:12) *
хм... у меня домашний комп работает через бразильский айпишник...

Разве ты живешь не на работе?)

Автор: Dobryy Mar 18 2011, 13:51

вот приходит такое письмо на почту в игре вводится код и вуаля играй
http://savepic.net/657607.htm

Автор: iMagus Mar 18 2011, 13:56

Правильнее было бы сделать эту "защиту" включаемой по желанию пользователя. Плюс, правильнее было бы дать возможность пользователям самим задавать диапазон(ы) допустимых айпи для их аккаунта.

Автор: Valdoniis Mar 18 2011, 14:51

Цитата(iMagus @ Mar 18 2011, 13:56) *
Правильнее было бы сделать эту "защиту" включаемой по желанию пользователя. Плюс, правильнее было бы дать возможность пользователям самим задавать диапазон(ы) допустимых айпи для их аккаунта.


Думается мне они уже все осознали и доработают свою систему в скором времени. Благо Трионы адекватны и мозговиты в отличии от многих компаний выпускающих ММО rolleyes.gif

Автор: iMagus Mar 18 2011, 15:20

Цитата(Valdoniis @ 18th March 2011 - 14:51) *
адекватны и мозговиты

Честно говоря, чем больше играю, тем больше сомневаюсь, что это действительно так smile.gif
Я начинаю думать, что их относительный успех - это не столько результат планомерной работы, сколько череда случайных удачных ходов, которая перевесила череду неудачных smile.gif

Автор: Valdoniis Mar 18 2011, 15:46

Цитата(iMagus @ Mar 18 2011, 15:20) *
Честно говоря, чем больше играю, тем больше сомневаюсь, что это действительно так smile.gif
Я начинаю думать, что их относительный успех - это не столько результат планомерной работы, сколько череда случайных удачных ходов, которая перевесила череду неудачных smile.gif


Why?

Автор: iMagus Mar 18 2011, 16:01

Цитата(Valdoniis @ 18th March 2011 - 15:46) *
Why?

Баги ( в 1ю очередь, довольно много неправильно работающих абилок; и их не спешат оперативно исправлять), дизайн зон, неспособность/нежелание прикрутить к игре нормальный аукцион на старте, отсутствие аналога армори на старте (и даже обещаний сделать ее), немодифицируемый интерфейс, отказ от 10ппл рейдов. Это неполный список неудачных ходов.

Среди удачных - достаточно хорошо оптимизированный клиент (производительность). Паблик группы и отчасти рифты. Система душ (во всяком случае, она привлекательна и довольно увлекательна). Время выхода. Есть еще по мелочи кое-что, но это основные.

Собственно, половина удачных ходов - не есть полностью заслуга разработчиков. Но эти ходы действительно удачны настолько, что пока перевешивают гораздо большее число неудачных.

Автор: Speed Mar 18 2011, 16:05

Цитата(iMagus @ Mar 18 2011, 13:16) *
Разве ты живешь не на работе?)

моя девушка не может жить на моей работе... ну вобщем у меня дома 2 Оо

Автор: Valdoniis Mar 18 2011, 16:13

Цитата(iMagus @ Mar 18 2011, 16:01) *
Баги ( в 1ю очередь, довольно много неправильно работающих абилок; и их не спешат оперативно исправлять), дизайн зон, неспособность/нежелание прикрутить к игре нормальный аукцион на старте, отсутствие аналога армори на старте (и даже обещаний сделать ее), немодифицируемый интерфейс, отказ от 10ппл рейдов. Это неполный список неудачных ходов.

Среди удачных - достаточно хорошо оптимизированный клиент (производительность). Паблик группы и отчасти рифты. Система душ (во всяком случае, она привлекательна и довольно увлекательна). Время выхода. Есть еще по мелочи кое-что, но это основные.

Собственно, половина удачных ходов - не есть полностью заслуга разработчиков. Но эти ходы действительно удачны настолько, что пока перевешивают гораздо большее число неудачных.



Видимо не так просто поправить абилки и они хотят полновесным "паком" их вылечить, а не делать кратковременные припарки. По-крайней мере надеюсь на это. А что в интерфейсе не так? Двигать\скалировать можно..что еще нужно? Про недочеты в плане фишек типа аукциона и некоторых других функционалов..это да, согласен.

Автор: iMagus Mar 18 2011, 16:32

Цитата(Valdoniis @ 18th March 2011 - 16:13) *
Двигать\скалировать можно..что еще нужно?

Эргономичное окно группы и рейда.
Удобное отображение баффов и дебаффов.
Это основное, чего не хватает. Все-таки, это игра про довольно хардкорный пве рейд.

Автор: Михахан Mar 18 2011, 16:51

Аукцион вполне фунцкционален.
Интерфес в целом плох. Перемещение и скалировнюание фреймов - не плохо, но нужна гибкость на уровне вова.

Автор: iMagus Mar 18 2011, 16:55

Цитата(Михахан @ 18th March 2011 - 16:51) *
Аукцион вполне фунцкционален.

Ни фига он не функционален. Как мне, к примеру, найти вещи с параметром +крит? или +ловкость? Как отфильтровать их по рарности?

Автор: Михахан Mar 18 2011, 17:49

Передо мной никогда не стояли такие задачи.

Автор: Makey Mar 18 2011, 18:04

Цитата(iMagus @ Mar 18 2011, 16:55) *
Как отфильтровать их по рарности?

Нубас, это можно сделать smile.gif

Мышкой тыкни на надпись Rarity и будет тебе счастье.

Автор: Diaspad Mar 18 2011, 18:14

biggrin.gif

Автор: Киола Mar 18 2011, 18:57

Невозможность убрать в интерфейсе эти долбаные портреты и отображение на таргете чужих баффов сводят все его остальные прелести на нет.

Автор: Diaspad Mar 18 2011, 20:12

И на рейдфреймах не видно баффов ( И через мышку на фреймах не похилить (
Вот без этого мне реально сложно, привыкла уже.

Автор: iMagus Mar 18 2011, 20:17

Цитата(Makey @ Mar 18 2011, 18:04) *
Нубас, это можно сделать smile.gif

Мышкой тыкни на надпись Rarity и будет тебе счастье.

Сам ты нубас. Сортировка - это не фильтр.

Автор: Narayoth Mar 19 2011, 1:16

Да, аукцион неудобен крайне. Там уже куча всякой лажи лежит, фильтров нет, багов куча (типа отображения двуручных мечей в кинжалах или топоров в не помню где, но тоже где-то не там) пользоваться им просто неприятно.

Автор: Киола Mar 19 2011, 1:31

Вы не видели плохих аукционов еще. Поиграйте в Конана.

Автор: iMagus Mar 19 2011, 12:43

Я уже почти забыл, какой в Конане аукцион, но, по-моему, он там все же технологичнее. Только интерфейс не очень удобный (торговля из собственного банка).

Автор: TolstyKot Mar 19 2011, 22:46

Цитата(Киола @ Mar 19 2011, 1:31) *
Вы не видели плохих аукционов еще. Поиграйте в Конана.

Ты АО еще вспомни с его торговыми WTB и WTS форумами. Я, помню, гаражные распродажи устраивал. Времени уходило на это уууу сколько.

Автор: Киола Mar 20 2011, 12:57

Цитата(TolstyKot @ Mar 19 2011, 22:46) *
Ты АО еще вспомни с его торговыми WTB и WTS форумами. Я, помню, гаражные распродажи устраивал. Времени уходило на это уууу сколько.

Дааа, я помню какими-то гемами для браслетов барыжила, была своя постоянная тема на форуме biggrin.gif

Автор: TolstyKot Mar 21 2011, 8:52

Цитата(Киола @ Mar 20 2011, 12:57) *
Дааа, я помню какими-то гемами для браслетов барыжила, была своя постоянная тема на форуме biggrin.gif

Да, а после продажи была основная проблема покупателя поймать smile.gif
Социальная была игра до жути!

Автор: Amashikana Mar 24 2011, 9:24

http://forums.riftgame.com/showthread.php?137034-Alpha-1.1-Update-Notes-Now-Available!&p=1828381&viewfull=1#post1828381

Ожидаемые изменения в 1.1 (тестируется сейчас на альфа-сервере).

Извините, но переводить всё лень (:
Если вкратце, то:
- Вводят новый мировой эвент (Если кто качал альфу - расскажите хоть чё там будет?)
- Переработали систему контрибуции в рифтах. Награду будут начислять за само участие в закрытии, не надо будет соревноваться с другими игроками
- По ходу выполнения эпик квестов будут давать титулы и ачивки. Если на момент обновления эти квесты уже сделаны - титулы и ачивки дадут при первом заходе в игру
- Поправили кучу багов и эксплойтов, связанных с душами.
- Переделали кучу абилок, а некоторым классам даже дадут халявный сброс душ. Кого-то баффнули, кого-то нерфнули - тут уж смотрите сами
- Подняли дамаг у всех скиллов магов wub.gif
- Эпик души для рейд рифтов будут падать только с последних боссов в данжах (V)o,..,o(V)
- Переделали некоторые энкаунтеры в эксперт данжах. Стоит почитать, там есть несколько неожиданных подлянок
- Увеличили броню на тряпках
- Для покупки эпик брони потребуется больше жетонов из экспертов (снова (V)o,..,o(V) )
- Добавят новые эссенции за Inscribed Sourcestone (те самые, которые с рейдовых рифтов)
- На варфронтах теперь можно будет репортить злостных афкеров
- Каст в ПВП больше не будет отменяться если во время каста цель забежит кастеру за спину
- На сционе теперь дают только по 30 очков за принесенный камень. Причем, за каждую потерянную башню это число уменьшается на 10
- И еще куча плюшек, фиксов и мелких нововведений.

Автор: Dobryy Mar 24 2011, 9:45

"- Подняли дамаг у всех скиллов магов" счастье есть

Автор: Valdoniis Mar 24 2011, 10:31

Цитата(Dobryy @ Mar 24 2011, 9:45) *
"- Подняли дамаг у всех скиллов магов" счастье есть


Йа хуууу.... tongue.gif

Автор: crt-error Mar 24 2011, 10:58

Welcome to the age of Mages biggrin.gif

Автор: iMagus Mar 24 2011, 11:43

Цитата(Amashikana @ 24th March 2011 - 9:24) *
- Переработали систему контрибуции в рифтах. Награду будут начислять за само участие в закрытии, не надо будет соревноваться с другими игроками

Плохо - мне нравилось соревноваться.

Не написали ничего про фикс игнора брони у парагона.
Занерфили еще раз рифтблейда (он и так был уже не очень после предыдущих нерфов).
Понерфили хил бардам.
Понерфили саботеров (но как-то не так, как нужно было бы)

Автор: Narayoth Mar 24 2011, 13:03

Рифтблейда понерфили совершенно правильно, хотя сурж нужно было резать по другому.
Парагона, похоже, апнули.
Чемпиону порезали Titan's Strike.

Автор: iMagus Mar 24 2011, 13:16

Цитата(Narayoth @ 24th March 2011 - 13:03) *
Рифтблейда понерфили совершенно правильно, хотя сурж нужно было резать по другому.

Почему правильно? Флеймспир бил на 500 критом. Атак поинты же, впрочем, все равно можно будет набирать дотами ривера (кои, кстати, тоже нерфят по дамагу =\).

Автор: Dobryy Mar 24 2011, 13:24

Цитата
Переработали систему контрибуции в рифтах. Награду будут начислять за само участие в закрытии, не надо будет соревноваться с другими игроками

интересно это как вошел в группу постоял рядом получили эпики?

Автор: Amashikana Mar 24 2011, 13:35

Цитата(Dobryy @ Mar 24 2011, 13:24) *
интересно это как вошел в группу постоял рядом получили эпики?


"* Rift events no longer track player contribution against other players. You are checked for participation in the event and given rewards appropriately. It's still important to participate in as many stages of a Rift or event as possible to receive the best rewards."

Тут точно не сказано, что именно будет считаться участием. Скорее всего надо будет в каждой стадии хотябы пару абилок юзнуть чтобы засчитали.

Автор: Киола Mar 24 2011, 13:35

Цитата(Amashikana @ Mar 24 2011, 9:24) *
- Эпик души для рейд рифтов будут падать только с последних боссов в данжах (V)o,..,o(V)

Надо нафармить побольше до патча sleep.gif

Автор: Narayoth Mar 24 2011, 14:05

Цитата(iMagus @ 24th March 2011 - 13:16) *
Почему правильно? Флеймспир бил на 500 критом. Атак поинты же, впрочем, все равно можно будет набирать дотами ривера (кои, кстати, тоже нерфят по дамагу =\).

Флеймспир - неважно, тем более что это нерф не конкретно рб, а вообще варовских рейнж-скиллов. Да и не такой уж нерф, если разобраться, дамаг-то апнули.
Основной нерф - это рифт сурж и бб. Просто раньше, даже при низком дамаге рб, дд-противник об него убивался сам из-за какого-то дикого рефлекта дамага, рб с танковой душой мог вообще ничего не делать. А это совсем неправильно.

Автор: iMagus Mar 24 2011, 14:15

Интересно. Я на эти абилки как-то и не рассчитывал никогда, полагаясь именно на собственный, хоть и небольшой, дамаг. Видимо, был неправ. Надо повнимательнее посмотреть, как часто у меня срабатывает рефлект.

Автор: Makey Mar 24 2011, 17:29

Цитата
Grisly Works: Moves up two tiers, now unlocked at 26 points. Now increases the healing of Soul Feast by 30-90% for 15 seconds after killing a target the Reaver has engaged.
Soul Devour: Now increases the damage of Soul Feast by 50%, instead of 150%.

Сволочи. Чтоб их всех.
Цитата
Power from the Masses: Changed to give a stack per nearby party/raid member rather than per nearby enemy.

Не пойму что тут поменяли, но мне это почемуто не нравится smile.gif)

Автор: iMagus Mar 24 2011, 17:37

Цитата(Makey @ 24th March 2011 - 17:29) *
Не пойму что тут поменяли, но мне это почемуто не нравится

Надо будет бить сопартийцев АОЕ, чтобы получать этот бафф...

ЗЫ. Реально он может стать бесполезным, учитывая нежелательность наличия милишников на большинстве пве энкаунтеров.

Автор: crt-error Mar 24 2011, 17:39

На офф форуме тема про патч растет как на дрожжах smile.gif

Автор: Narayoth Mar 24 2011, 17:44

Цитата(iMagus @ Mar 24 2011, 14:15) *
Интересно. Я на эти абилки как-то и не рассчитывал никогда, полагаясь именно на собственный, хоть и небольшой, дамаг. Видимо, был неправ. Надо повнимательнее посмотреть, как часто у меня срабатывает рефлект.

От ББ срабатывает каждый раз как по тебе критуют. Т.е. чем чаще противник критует тем больнее ему самому. От РС срабатывает постоянно как наложишь с перерывом на КД. =) Хоть это и не совсем рефлект, это хуже. С ним необязательно бить, достаточно просто использовать какие-то абилки.

Автор: Makey Mar 24 2011, 19:59

Цитата(iMagus @ Mar 24 2011, 17:37) *
Надо будет бить сопартийцев АОЕ, чтобы получать этот бафф...

Моб должен попадать по сопартийцам? Или сопартийцы должны стоять в рейндже моих аое?

Автор: Koan Mar 24 2011, 21:41

Цитата(Makey @ Mar 24 2011, 19:59) *
Моб должен попадать по сопартийцам? Или сопартийцы должны стоять в рейндже моих аое?

Сопартийцы должны в рейндже стоять. -1 скилл для соло игры и паровозов. Хотя особо и не нужен был.

PS. Soul Feast всё так же будет жечь на трейнах, только теперь обязательно надо будет брать парагона...

Автор: MegBegb Mar 25 2011, 4:02

Цитата(Amashikana @ Mar 24 2011, 13:35) *
"* Rift events no longer track player contribution against other players. You are checked for participation in the event and given rewards appropriately. It's still important to participate in as many stages of a Rift or event as possible to receive the best rewards."

Тут точно не сказано, что именно будет считаться участием. Скорее всего надо будет в каждой стадии хотябы пару абилок юзнуть чтобы засчитали.

Судя по тексту, награда будет по прежнему зависеть от контрибуции, но сама контрибуция не будет распределяться в процентах на всех участников(один добавил - у других упала), а у каждого будет своя.

Автор: Amashikana Mar 25 2011, 12:42

Тем не менее, индикатор контрибуции они убирают

Автор: iMagus Mar 25 2011, 14:23

Хотфикс от 25.03.2011

Раскрывающийся текст
GENERAL
* Cleaned up some edge case looting bugs that may fix the case where only tanks could loot bosses in dungeon instances.
* Valmera mounts now require Guardian faction to purchase.
* Server stability tweaks.


SOULS

ARCHON
* Burning Purpose: The damage proc can now only occur a maximum of once every 1.5 seconds. Fixed an issue so that the damage proc is only affected by buffs active on the caster at the time it is triggered.

PALADIN
* Reverent Protection: Now only affects up to 5 targets, and range increased from 10 meters to 35 meters.

REAVER
* Infestation: Cooldown increased to 1 minute; damage increased due to the higher cooldown.

VOID KNIGHT
* Rift Shield: Corrected a bug causing Rift Shield to absorb too much damage. It will now absorb an amount more in line with other absorption shields in the game.


ZONES

IRON PINE PEAK
* Dabbling in the Forbidden: Tweaked quest so it should update consistently.
* Mob population of Icewatch Outpost has been revamped to be a bit less punishing.
* Armament Recovery: Increased the quantity of Icewatch Armaments available, and corrected the map marker.
* Abyssal Schematics: Removed the cooldown from the quest objective to make this less annoying for group play.
* A Demon's Grimoire: Removed the cooldown from the quest objective to make this *also* less annoying for group play.
* A Traitor Amongst Us: Reduced the respawn timer on Epov Itol.
* Cleansing the Keep: Reduced the respawn timer on Lis Disrata.
* Technology Confiscation: Greatly increased the respawn rate of quest targets and increased number of quest spawn points.
* Transformation Interrupted: Greadly reduced cooldown time on quest targets.

MOONSHADE HIGHLANDS
* Guardians on the Edge: This quest will now display map locators.

SCARLET GORGE
* A Failure of Leadership: NPCs should no longer steal credit for this quest.

SHIMMERSAND
* All players on the quests 'The Fall of Hazeed' or 'Hazeed's Demise' now receive the Tarnish the Maw achievement after killing Hazeed at the event in Golden Summit. Players who missed out on this achievement previously can now receive it if they are in the vicinity of the event when Hazeed is killed.
* Foiled Plans: Fixed up some spawning issues with Hazeed during this quest.
* Lester Ironbole at Gildstone Sanctum will not be attacked by the Storm Legion in the area.
* The Defiant respawn point in Tempest Plains should no longer occasionally have a big rock on top of it when a nearby Rift is active.

STILLMOOR
* Broken Trust and Broken Hearts: Quest is now fixed for updates thanks to player feedback!


DUNGEONS AND RAIDS

AKALA [Outdoor Raid]
* Fixed a rare issue where Akala would not reset properly after repeat wipes.

CHARMER'S CALDERA
* Moved the Messenger of the Vigil respawn NPC closer to the Charmer's Caldera respawn point.


PVP/WARFRONTS
* Falling through the world, or using the Customer Service 'I'm Stuck' button, will now result in a respawn inside the Warfront instead of teleporting you out and applying the Deserter debuff!


UI/SETTINGS
* The spacing of objectives in the Rift meter UI is back to the original settings.
* Twitter credentials are not included in /exportui or brought in via /importui.

Автор: TolstyKot Mar 25 2011, 22:02

"* Increased the amount of Plaques of Achievement needed to purchase first and second-tier Expert Dungeon items."

Гады!
А когда альфовый патч планируется, а?
Мне бы 50 плашек еще накопить чтобы шмот t1 по старым ценам докупить. И что-то я не нашел насколько цены вырастут.

Автор: Makey Mar 26 2011, 3:30

Цитата(TolstyKot @ Mar 25 2011, 22:02) *
"* Increased the amount of Plaques of Achievement needed to purchase first and second-tier Expert Dungeon items."

Гады!
А когда альфовый патч планируется, а?
Мне бы 50 плашек еще накопить чтобы шмот t1 по старым ценам докупить. И что-то я не нашел насколько цены вырастут.

За т1 дают в два раза меньше токенов, чем за т2. А шмотки т1 за токены, стоят в 5 раз дешевле. Вероятно сделают, что шмотки т1 будут стоить в 2 раза дешевле, чем т2.

Автор: iMagus Mar 27 2011, 13:08

Balance Update 25th March 2011

Раскрывающийся текст
I just wanted to jump in and answer a few questions and concerns we’ve been seeing come up over past couple of days.

Saboteurs
Firstly we’re going to roll-back the changes to Charge range; they’ll be back to the same levels as they are on Live at the moment. Regarding damage, put simply some Saboteurs specs are doing far too much damage in both PVP and PVE across multiple level ranges including 50. In part this was due to an armor penetration bug however a significant portion of it is also due to Charge Booster. We’re still not entirely happy with Charge Booster as is it exists on the Test shard and we’ll be updating it further to reward players who invest deeper into the Saboteur tree. We’re not trying to force people to have to spend 51 points in Saboteur we’re just trying to make it a more attractive option than what it currently is.

Why didn’t you nerf Warrior DPS?
The issue with Warrior DPS in most cases was due to a bug in Combat Precision. We’ve since fixed the bug which has reduced most “broken” builds, bringing them more in line with other DPS souls. In the case of the Paragon it dropped them too far requiring us to buff them up a little. There were of course other tweaks as well for both PVE and PVP spread across a number of Souls.

Reavers
The Reaver is a tank first and foremost specializing in AOE threat generation; they are not a DPS Soul. Right now the speed at which they can solo a large number of mobs is too fast especially when they come out of the encounter at full health. Our goal here is to reduce their speed and overall healing ability while not impacting their threat too heavily.

“Ranged Warriors”
Flamespear, Path of the Wind and Path of the Raptor are having their cooldown times reduced from the 6 seconds that they are on Test right now to 4 seconds. We’re satisfied for now that these changes still give Warriors ranged attack options across a few different specs.
We’ll also be doing an audit of dungeons to ensure there isn’t an overabundance of encounters that unduly punish melee characters so we can adjust them in upcoming patches. If you feel there are bosses that punish melee too much please let us know.

Bard, Chloromancer and Justicar group healing
Area of effect healing from these classes right now is too powerful in larger raids, especially their passive & secondary healing effects. As such we want to reduce the amount of healing they can perform in those environments without greatly reducing their effectiveness in smaller groups and while soloing. We’ve been paying close attention to and working with some of our top raiders on the Test server and so far are happy with how the changes are working out.
To clarify something else as well all of our AOE heals use Smart Healing i.e. they select the targets who need healing the most and heal those characters and pets first. This means you should never see a case where you heal someone at full health while there’s someone next to them who actually requires healing.

Mana Drains
Mana drains right now are a too good and are allowing players to rapidly drain people in PVP, we’ll be increasing the time it takes to completely drain a targets mana for both Void Knights and Dominators.

Ground of Strength
The stun portion of Ground of Strength is being moved over to be affected by the same diminishing returns used for stun abilities. Like everything else we’ll continue to monitor this ability.

Moving Forward
Overall it’s been a fairly busy month for us and while you haven’t seen us post very much I can assure you that every day we’re looking at in-game bug reports and feedback as well as the forums. Post 1.1 we’ll be continuing to look at feedback, parses, logs and addressing issues as they come up.


Cheers,

Sweet

Автор: TolstyKot Mar 27 2011, 13:19

Ну хотя бы расстояние на чарджи Сабам вернут, может.
Я так и не понял что там за баг с броней, либо он у меня автоматом юзается, либо я про него не знаю. Но больше 4к у меня на варфронтах бластов не бывает. А эти чарджи еще набрать надо. Учитывая что за это время тот же воин тебя легко нашинкует, а ты ему повреждений так и не на несешь - я не вижу особого дисбаланса. А вот с бустером они озверели.

Автор: Киола Mar 27 2011, 14:18

Даааа, хил-джастикары это прямо такой популярный класс что его необходимо занерфить.
Я зла.

Автор: Defoliation Mar 27 2011, 18:03

Скорее всего был вайн по поводу пвп, вот и порезали.

Автор: Киола Mar 27 2011, 18:59

В ПвЕ-играх нельзя делать ПвП. Иначе получается что в одном месте правят, а в другом от этого плохо.

Автор: Kastelmarra Mar 28 2011, 2:44

Уже сделали sad.gif И я от этого тоже много где пострадал...

Цитата
VOID KNIGHT
* Rift Shield: Corrected a bug causing Rift Shield to absorb too much damage. It will now absorb an amount more in line with other absorption shields in the game.


Был щит на 5500, стал на 1100... Совсем чуток порезали, раз в пять... балансёры хреновы.

Автор: Makey Mar 28 2011, 3:26

Цитата(Kastelmarra @ Mar 28 2011, 3:44) *
Был щит на 5500, стал на 1100... Совсем чуток порезали, раз в пять... балансёры хреновы.

5500 раз в 30 сек, это было слишком. Можно было кулдаун например поднять.

Автор: Kastelmarra Mar 28 2011, 5:06

Это было не слишком, а то что надо! На маго-боссах с этой красотой мог 1 бард хилить sad.gif

Автор: TolstyKot Mar 28 2011, 9:11

Цитата(Kastelmarra @ Mar 28 2011, 2:44) *
Был щит на 5500, стал на 1100... Совсем чуток порезали, раз в пять... балансёры хреновы.


Аааа...так воот почему некоторые жестянки после бласта в свих ХП оставались.
Ужо настанет справедливость ph34r.gif

Автор: Taras Mar 29 2011, 22:34

Вот такие грядут http://www.riftjunkies.com/2011/03/29/dungeon-plaque-and-gear-drop-clarification/.
Так и знал, что введут дейлики на данжи cool.gif

Автор: Dobryy Mar 30 2011, 10:58

это же хорошо а то все ходят только туда куда им нужно и все

Автор: iMagus Mar 30 2011, 11:24

Дык будет 10 дейликов. Чаще, чем раз в сутки, в данжи все равно не сходить. Только вот, видимо, вариант с заменой в данже одного игрока на другого уже не будет приносить профита в виде баджиков ни тому, кто заменяет, ни тому, кого заменяют.

С другой стороны, обещают улучшить луттейбл.

Автор: Narayoth Mar 30 2011, 19:02

Цитата
PARAGON
* Combat Precision: Fixed a bug that caused this to ignore 100% of target’s armor. Combat Precision now correctly ignores 1-5% of the target’s armor.

Опа! =)
Магус, будешь пересматривать дд-билд? =)

Автор: iMagus Mar 30 2011, 19:45

Скорее всего да, но не по этой причине. Там же собираются апнуть випон мастер - ускоренный набор атак поинтов и страйк лайк айрон. То-есть, в парагона 15 очков надо будет вкладывать вместо нынешних шести.

Автор: Coco Mar 30 2011, 19:50

А когда сервера заработают?

Автор: Silent Mar 30 2011, 19:53

в 23 часа , но не исключаю что возможно вдруг решат пораньше

Автор: Coco Mar 30 2011, 19:54

Цитата(Silent @ Mar 30 2011, 20:53) *
в 23 часа , но не исключаю что возможно вдруг решат пораньше

спасибо

Автор: iMagus Apr 20 2011, 13:01

Hotfix #19: 4/20/11

Раскрывающийся текст

RIVER OF SOULS
* Expect mailbox delivery of your River of Souls Event Reward Pack shortly after this update hits your shards, for each character that existed prior to the River of Souls Phase 2 start point - see the River of Souls World Event Wrapup thread on the General Discussion forum for more details on the reward pack itself.
* River of Souls event merchants will remain available for several more days to give you time for last-minute purchases. These will eventually be removed, so don't delay too much!
* The River of Souls daily quests have been removed now that the event has concluded.
* Characters are now required to be level 50 to enter the River of Souls raid zone.
* Discordant Pillar can no longer drop loot.
* Plutonus: Adjusted the placement of the 'lightning fence' during the latter phase of this encounter.
* Plutonus: Thundering Fists no longer reduces Death damage dealt by Plutonus.
* Alsbeth now spends a bit less time on the ground between air phases.
* Shadetouched Weapon Caches have been renamed so players can tell which cache awards what level of items.
* Swift Spectral Horse from River of Souls Raid has been renamed to Swift Soulbound Charger.
* Swift Spectral Warhorse from River of Souls Raid has been renamed to Swift Soulbound Warhorse.


GENERAL
* Dueling works again.
* Fixed loot windows from accidentally closing, causing you to lose out on items.
* NPCs that can fly in the air no longer get stuck unable to cast abilities.
* Corrected a badd typo in one display of the 'Riftblade' soul name.


SOULS
* Resolved an issue where Distorted Shadows [Cabalist] and Shards of Light [Sentinel] could be exploited. These abilities should once again be available for use.
* Champion: Lingering Wounds: Fixed a bug causing this ability to stop applying.


GREENSCALE'S BLIGHT [Raid]
* Prince Hylas: Should now reliably drop a full four pieces of loot.


ITEMS
* River of Souls event currencies and quest item drops will no longer appear.
* Due to outcry from the Telara Society for the Prevention of Cruelty to Animals, Spectral Horses can no longer be Runebroken.
* Shroud of Anti-Life: Corrected the text in this item's buff tooltip.

Автор: TolstyKot Apr 20 2011, 13:36

> Discordant Pillar can no longer drop loot.

Что-то знакомое, но не вспомнить.
Что это?

Автор: iMagus Apr 20 2011, 13:39

Эпики у казуалов отнимают.

Автор: iMagus Apr 22 2011, 11:11

PTS 1.2 Patch Notes – 4/22/11
http://www.riftjunkies.com/2011/04/21/pts-1-2-patch-notes-42211-in-progress/#more-7430

* Characters can no longer accumulate multiple daily quests from the same ‘group’ in their quest journals
=\

* You now receive an alert message when reaching a currency cap on your character (ex: Planarite).
Идиотизм

* Wardrobe slots are now available for you to customize your character’s look!
+

* You can only equip armor of the appropriate type for your calling – Plate for Warriors, Leather for Rogues, etc.
Идиотизм?

CRAFTING RIFTS
О.о

* Reaver, Void Knight, Paladin, Warlord: Fixed a bug causing AoE taunts to only trigger an 8 second cooldown with each other rather than the full shared 1-minute cooldown.
Это был баг??? О.о Шутники smile.gif

* You may now hide your character’s shoulder armor in much the same way as the Hide Helmet option works.
Вау!

Автор: Amashikana Apr 22 2011, 11:33

Патч 1.1

Цитата
ARCHON
* Exhilaration: Now only triggers on damaging or healing Critical Hits. Mana procs will appear correctly in the combat log.
* Power In Numbers: Corrected the second rank so it will affect aura buffs.


Патч 1.2
Цитата
ARCHON
* Exhilaration: Now only triggers on damaging or healing Critical Hits.
* Power in Numbers: Corrected an issue where the second rank of this ability was not affecting aura abilities.


о_О не понял...

Автор: Narayoth Apr 22 2011, 11:48

Цитата(iMagus @ 22nd April 2011 - 12:11) *
* You can only equip armor of the appropriate type for your calling – Plate for Warriors, Leather for Rogues, etc.
Идиотизм?

Почему?
Ага, я знаю почему. Магу налутал хороших роговских шмоток на +крит и теперь их у него отнимут. =)

Автор: iMagus Apr 22 2011, 12:03

Цитата(Amashikana @ 22nd April 2011 - 12:33) *
о_О не понял...

С первого раза не смогли.

Цитата(Narayoth @ 22nd April 2011 - 12:48) *
Почему?
Ага, я знаю почему. Магу налутал хороших роговских шмоток на +крит и теперь их у него отнимут. =)

Непонятно получилось. Там речь про внешку. В обычных слотах вару можно носить что угодно, а во внешке - только плейт.

Автор: TolstyKot Apr 22 2011, 13:14

Хм, а Марксман выглядит ничего так. Бесполезную абилку убрали, добавили дополнительный Hit& Run, который в базовой версии (с Controlled Fire вместе, конечно), позвляет иногда клериков валить.
Close Quarters Combat - йесс, теперь в melee прыгать не надо как идиоту smile.gif
Crossfire c Bulls Eye я так понял местами поменяли. Нафига?

>* Sniper Training: Revised. Now increases the damage of Empowered Shot and Deadeye Shot by 5-15%.

Бесполезную абилку сделали чуть более полезной.

>* Rapid Extraction: Revised – it now reduces the cooldown of On the Double, Hit and Run, Improved Hit and Run, Bull’s Eye, and Retreat by 15-30%.

Во, теперь еще и на Bulls Eye действует, помимо улучшенного hit&Run. Все польза.

>Rapid Fire Shot: Revised. No longer adds a buff that increases your attack speed. Now a ranged damage finisher that fires 1 shot per combo point up to a maximum of 5 shots. 20 second cooldown.

Даже не знаю радоваться или нет...Скорее да. Я им все равно не пользовался, предпочитал Hasted ради бега, а тут получается аналог strife какой-то. Только сперва комбо-пойнты набрать надо. Разве что он их сразу все выпускает залпом, но тогда все равно если 1-2 кританут то средний дамаг не максимальным будет.

Автор: Makey Apr 22 2011, 13:31

Цитата(iMagus @ Apr 22 2011, 12:11) *
PTS 1.2 Patch Notes – 4/22/11
http://www.riftjunkies.com/2011/04/21/pts-1-2-patch-notes-42211-in-progress/#more-7430

* Characters can no longer accumulate multiple daily quests from the same ‘group’ in their quest journals
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* You now receive an alert message when reaching a currency cap on your character (ex: Planarite).
Идиотизм

* Wardrobe slots are now available for you to customize your character’s look!
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* You can only equip armor of the appropriate type for your calling – Plate for Warriors, Leather for Rogues, etc.
Идиотизм?

CRAFTING RIFTS
О.о

* You may now hide your character’s shoulder armor in much the same way as the Hide Helmet option works.
Вау!

Цитата
VOID KNIGHT
* Pacts: Changed the way Pacts are spent. Abilities no longer consume all Pacts on the caster – they consume a set amount and their effects are modified by those Pacts consumed. This should allow Void Knights to strategize the use of Pacts while also keeping some in reserve when using abilities.
* Fusion of Flesh: Revised – now protects the Void Knight for 20% of their maximum health for each Pact consumed by the next 5 non-Physical hits over 30 seconds. Each non-Physical hit heals the Void Knight for 20% of their maximum health. Consumes up to 5 Pacts.
* Discharge: Revised – Now costs 2 Pacts. The first damage effect will remain the same and occur with 1 or 2 Pacts consumed; the second hit will scale based on how many Pacts the Void Knight spent. The overall damage of the ability should remain the same as the previous incarnation.
* Tempest: Moved to require 26 soul points, with additional ranks added. The first damage effect will occur regardless of how many Pacts are spent and is unchanged, while the second will scale based on how many Pacts were spent. The overall damage of the ability should remain the same as the previous version.
* Rift Shield: Now costs 5 Pacts. The overall absorption should remain the same, with the only change being that it doesn’t consume all Pacts available.
* Ravenous Strength, Ravenous Defense: Now apply and last as long as Pacts. Any abilities adding a Pact will add these, and anything that removes Pacts will remove them.
* Ragestorm: No longer incorrectly hits more than 5 targets.
* Insatiable Hunger: Fixed a bug causing this ability to take the value of the target’s weapon in calculation, rather than your own.
* Improved Rift Summon: Now shows correctly reduced cooldown in tooltip and on the cooldown timer.
* Quality Care: Fixed a bug causing Quality Care to trigger off of pre- and post-phase Warfront heals. Also fixed a typo in the ability description.
* Spell Sunder: Won’t incorrectly remove Distraction debuffs from the target.
* Accord of Emptiness – New ability: Reduces damage dealt by melee attacks by 20%, and non-physical attacks by 10%. Available with 50 points spent in Void Knight.
* Spellbreaker: will no longer remove the Reaver’s Binding of Atrophy. The debuff from Binding of Atrophy can now be removed.

Перевести может кто нибудь? А то переводчик бред какой то выдает smile.gif

Автор: Киола Apr 22 2011, 13:32

Цитата(Makey @ Apr 22 2011, 14:31) *
Перевести может кто нибудь? А то переводчик бред какой то выдает smile.gif

Лень, давай подождем перевода на Гохе?)

Автор: Makey Apr 22 2011, 13:35

Цитата(Киола @ Apr 22 2011, 14:32) *
Лень, давай подождем перевода на Гохе?)

Можно и так smile.gif

Автор: iMagus Apr 22 2011, 14:14

Цитата(Makey @ 22nd April 2011 - 14:31) *
Перевести может кто нибудь? А то переводчик бред какой то выдает

Войд найт рискует стать основной танковской душой. Причем, войд найт 51.

Автор: Narayoth Apr 22 2011, 14:24

Цитата(Makey @ 22nd April 2011 - 14:31) *
Перевести может кто нибудь? А то переводчик бред какой то выдает

Теперь ты будешь реже использовать аое-таунт. Бойся. =)

Автор: Makey Apr 22 2011, 22:23

Цитата(Narayoth @ Apr 22 2011, 15:24) *
Теперь ты будешь реже использовать аое-таунт. Бойся. =)

Не страшно) В ривере 2 аое таунта, в воиде таун и хороший аое удар с агро smile.gif

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